Increase the Units Cache amount

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t94xr
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Message 1923229 - Posted: 8 Mar 2018, 1:55:31 UTC

Hey, I've noticed the project down "under maintenance" lately - and my system runs out of units to process before the site goes online again.

Is there anyway I can increase the amount of cached units - my GPU processes them in like 9-10minutes per unit so I need a larger cache so the server doesnt process them all before the project is back online and sits idle for several hours.
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Message 1923237 - Posted: 8 Mar 2018, 3:12:21 UTC - in response to Message 1923229.  

No. You can only bank 100 units for the CPU and 100 for each GPU that you might have.

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Message 1923293 - Posted: 8 Mar 2018, 10:33:14 UTC

Hi,
My Titan V does guppi vlars in 39-48 seconds. I run out of work in 1 h 20 mins with a 100 WU cache. Shorties take 17 seconds.
To overcome Heisenbergs:
"You can't always get what you want / but if you try sometimes you just might find / you get what you need." -- Rolling Stones
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Message 1923295 - Posted: 8 Mar 2018, 10:51:43 UTC - in response to Message 1923293.  

There are many ways to solve this problem :
- you can modify the boinc code to remove this 100 wu limit (as Petri did)
- you can use an old boinc version which don't have such limitation (boinc 6.10.58 as kittyman do)
- you can use a script to fill the cache before the maintenance (as I do)

You can download my perl tool cpu2gpu.pl at http://www.w3perl.com/seti/
Hope it helps !
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t94xr
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Message 1923413 - Posted: 8 Mar 2018, 20:06:42 UTC
Last modified: 8 Mar 2018, 20:06:52 UTC

No. You can only bank 100 units for the CPU and 100 for each GPU that you might have.
So it will increase to 200 for my second GPU when that's installed. hmm thanks.

Hi,
My Titan V does guppi vlars in 39-48 seconds. I run out of work in 1 h 20 mins with a 100 WU cache. Shorties take 17 seconds.
You sir, I tip my hat. :)

There are many ways to solve this problem :
- you can modify the boinc code to remove this 100 wu limit (as Petri did)
- you can use an old boinc version which don't have such limitation (boinc 6.10.58 as kittyman do)
- you can use a script to fill the cache before the maintenance (as I do)
...
That's an excellent idea - find the 100 limit in the code.
I'll do some investigation about this.
t94xr - Taupo, New Zealand. | cameronwalker.nz - server
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Message 1923417 - Posted: 8 Mar 2018, 20:21:25 UTC

Server side, not local. And it is not too obvious in its location....
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Message 1923430 - Posted: 8 Mar 2018, 20:57:13 UTC - in response to Message 1923417.  

Yes, I was wrong on a 100 wu limit in the code....you should increase the number of GPU detected in the code so
boinc will send 100 extra wu for each card you'll virtually add.
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Message 1923437 - Posted: 8 Mar 2018, 21:42:50 UTC - in response to Message 1923430.  

Server side code still hard limits the number of tasks in your cache to 100 per device per scheduler work request. The other limitation is in the client side code that limits the number of tasks being held on any host to 1000 tasks for BOINC versions >> 7.2.0 when bunkering via rescheduling is being used.

The limit was put in place in work_fetch.cpp in this code:
 // don't request work from projects w/ > 1000 runnable jobs
    //
    int job_limit = 1000;
    for (unsigned int i=0; i<gstate.projects.size(); i++) {
        PROJECT* p = gstate.projects[i];
        if (p->pwf.n_runnable_jobs > job_limit && !p->pwf.cant_fetch_work_reason) {
            p->pwf.cant_fetch_work_reason = CANT_FETCH_WORK_TOO_MANY_RUNNABLE;

Earlier BOINC versions like the 6.10.58/60 mentioned or modified client code allows up to 3000 tasks to be held per host. "Bunkering" or rescheduling is the only way to have enough tasks to make it through our typical 10-12 hour maintenance period.
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Message 1923486 - Posted: 9 Mar 2018, 0:41:43 UTC - in response to Message 1923295.  

There are many ways to solve this problem :
- you can modify the boinc code to remove this 100 wu limit (as Petri did)
- you can use an old boinc version which don't have such limitation (boinc 6.10.58 as kittyman do)
- you can use a script to fill the cache before the maintenance (as I do)

You can download my perl tool cpu2gpu.pl at http://www.w3perl.com/seti/
Hope it helps !


This should work on a Mac right? I don’t know if the folder structure is the same before Linux and a Mac.

Thanks,

Chris
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Message 1923513 - Posted: 9 Mar 2018, 1:42:29 UTC - in response to Message 1923486.  
Last modified: 9 Mar 2018, 1:51:06 UTC

Doesn't matter. The Perl script has a line where you input the BOINC folder location on your system. You just have to adjust Laurent's script, comment out some superfluous lines and uncomment another line to make the task move at the end of the script. You do have to install some version of Perl for your OS as a starter.
[Edit] You might want to begin here to learn the genesis of the various Reschedulers.
GUPPI Rescheduler for Linux and Windows - Move GUPPI work to CPU and non-GUPPI to GPU
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Message 1923543 - Posted: 9 Mar 2018, 3:38:50 UTC - in response to Message 1923513.  

Thanks and sure, I used the rescheduler someone made on here years ago on Windows. I just hadn’t seen a fairly clean/easy option for the Mac. I installed Perl earlier today. I’ll give the script a look and see how it goes. The 1080ti is very thirsty on maintenance days...lol
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Message 1923544 - Posted: 9 Mar 2018, 3:43:28 UTC

Just my opinion, but I think any further discussion of the subject should be via PM and this thread should be locked.

Meeeeeeeeeeeeeeeeeeeeeeeow.
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Message 1923562 - Posted: 9 Mar 2018, 11:41:58 UTC

I'm with you Mark, a few are (fairly) responsible with their efforts to break the server limits on how many tasks they hoard, while others may be somewhat less so. All who do so forget that SETI has NEVER promised us full caches all the time.
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Message 1923829 - Posted: 10 Mar 2018, 21:09:23 UTC - in response to Message 1923562.  

I'm still waiting on my toaster.............
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Message boards : Number crunching : Increase the Units Cache amount


 
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