Message boards :
Number crunching :
At least which internet speed for online gaming?
Message board moderation
Author | Message |
---|---|
Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
I looked in the web about - now I'm not smarter. At least which internet speed (for download and upload) is needed for successful online gaming? I have just DSL2000RAM (more is here not possible), in the contract stay it's [min-max] 384 - 2048 kbit/s download and 64 - 384 kbit/s upload. (BTW. If I have (maxed out) download, the upload speed would be affected/reduced then - and vice versa?) My DSL router say, currently connected with: Downstream 2302 kbit/s Upstream 539 kbit/s What does this mean, how much % I must subtract for the real existing speed to my next distribution node (in Germany we say 'the last mile')? Thanks. |
Cosmic_Ocean Send message Joined: 23 Dec 00 Posts: 3027 Credit: 13,516,867 RAC: 13 |
It is possible that your ISP may have tried upgrading your speed for free, and those reported speeds are all that the system can handle. With DSL, your speed slows down the farther away from the distribution node you are. I remember my sister got DSL out in the rural edges of town and was supposed to be getting 6mbit down and 512kbit up, but because she lived several miles from the edge of town, it ended up being about 750kbit/64kbit. After a few years, AT&T upgraded to fiber on the trunk lines and that same 6/512 package became 18/1 for free. DSL is also pretty well-known for having higher latency (lag) than cable, but it is not a crippling amount of latency (somewhere in the 90-110ms range, versus 20-50ms for cable). For gaming, it can be noticeable, but it shouldn't really be a problem. As far as how much throughput you need for gaming: there are a lot of factors, but generally, not much. If you connect through game servers, and you are playing with 10 other people, you will be receiving (download) data from all 10 of them (the data says where they are, what they're doing, etc), but you will only be sending out (upload) your information once (to the server). The most throughput I have seen from a game was in a 16-player match and each machine was sending (upload) about 10KB/sec (80kbit), and each machine was receiving about 100KB/sec (800kbit). This observation was done at a LAN party using a local dedicated server, but I imagine this info probably translates into the real world pretty well. So I would say 768kbit down and 128kbit up would probably be the minimum for gaming, but you wouldn't really be able to do anything else when playing a game. Linux laptop: record uptime: 1511d 20h 19m (ended due to the power brick giving-up) |
Brent Norman Send message Joined: 1 Dec 99 Posts: 2786 Credit: 685,657,289 RAC: 835 |
Yes, upload and download are somewhat related, if I recall correctly it is about 3% overhead when your are downloading for the ACKs to be uploaded ... and vise versa. Most speed testing sites (like this one) test upload/download at different times. Try this https://www.speakeasy.net/speedtest/ I find Seattle to be very accurate. And will give you an idea of what speed you have 'across the pond' Also you have 2 computers on seti, so one could be uploading/download when you are doing speed tests, that could greatly affect results. |
Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
If everybody upload 80 kbit/s during online gaming (LAN party)... If I would play World of Tanks, there play 15 against 15. So then my PC get infos from 29 other PCs (where the others are, what they do and so on...). This are 29 x 80 kbit/s = 2320 kbit/s infos, which my PC need to download? But I have just 2048 kbit/s max internet connection. I don't know how accurate the Windows 8.1 Task-Manager show the Ethernet speed. He say (if the PC have a big download, e.g. an AstroPulse task) I have 1.9 Mbit/s, this are 1945.6 kbit/s. Or, if 16 people play a game and each PC have a 800 kbit/s download, so: 15 = 800 kbit/s, then are: 29 = 1546.67 kbit/s This could work. I have set a limit in the prefs, that the PCs have just ISDN internet speed (64 kbit/s (Download) and 16 kbit/s (Upload)) If I look in the Windows 8.1 Task-Manager, Ethernet overview, then it's like (for one SETI@home task): 1 sec peak up to ~ 500 kbit/s, then 3 sec nothing, then 1 sec peak up to ~ 500 kbit/s, then 3 sec nothing, then 1 sec peak up to ~ 500 kbit/s - and the file is downloaded. Is this correct? In BOINC is shown a continuously download in the transfer overview. I see now in BOINC of the four FuryX's PC, there are always tasks in the transfers overview, it's never empty. The ISDN speed is maybe too slow, the PC calculate too fast. ;-) Maybe I'll let it this way, and... will buy e.g. the ZyXEL GS-108S v2, 8-Port (GS-108SV2-EU0101F) LAN switch. It's a Plug&Play with Quality of Service (QoS) feature. I connect just one LAN cable to the DSL router, at the end this switch (but to which port, the low, medium of high priority?), at the two high priority I connect the gaming PC (parts are ordered, i7-6700K with GTX980Ti), and the other two PCs (FuryX's just for SETI, the other for daily use) to the low priority port. If I don't play at the gamer PC and I surf through the web with the daily use PC, BOINC on the gamer PC download tasks (but just with ISDN speed), and the movie stream (lowest resolution :-( ) on the daily use PC is disturbed, in delay? Thanks. I have a dream, at least DSL50000 or DSL100000. In the countryside Germany related to internet speed is really still a developing country (and this is the 'richest' country in the EU?). :-( |
Lionel Send message Joined: 25 Mar 00 Posts: 680 Credit: 563,640,304 RAC: 597 |
Dirk If you are thinking about gaming you need to consider sever location. For example, consider X-Box or Playstation 4, if there is a Sony server in country then you may not need the same bit rate as X-Box whch may be served from the US. in Australia, there is a Sony server so ping times to the server are lower than ping times to the US with X-Box. The best comment I think anyone could give you is to seek out others who have X-Box / Playstation 4 and ask them about their experience and what they like /dislike about the service, and take it from there. cheers |
BilBg Send message Joined: 27 May 07 Posts: 3720 Credit: 9,385,827 RAC: 0 |
If everybody upload 80 kbit/s during online gaming (LAN party)... You better ask on the forum of particular game. (maybe only 100-200 bytes are sent each second? But I don't know about this game) Probably more important is the ping time (lag) than the speed? Â - ALF - "Find out what you don't do well ..... then don't do it!" :) Â |
baron_iv Send message Joined: 4 Nov 02 Posts: 109 Credit: 104,905,241 RAC: 0 |
I tend to just go for the fastest speed I can afford. You can never have too much bandwidth. If they offered faster speeds here, I'd take them. I've been stuck on 6mbps downstream for years (since they first started offering DSL in my area). Until they run fiber, or until congress lifts the restriction they placed on cellular carriers, I'll probably be stuck with 6mbps. When the landline (DSL/Cable) companies realized that the cellular and satellite companies could offer higher bandwidth than them, they lobbied congress to FORCE cellular and satellite companies to charge a certain amount per gigabyte downloaded. In the case of cellular, it's $10/gb (although they can give a certain amount of gb per month, but it's very limited). So if you're wondering where the arbitrary $10/gb number comes from, it's your government forcing the market to be less efficient. If it weren't for that, we'd all likely have 20mbps or faster EVERYWHERE we go within LTE range (which is just about everywhere that people live these days). It really irks me when government meddles in the affairs of the market, the consumer rarely comes out ahead and the cellular issue is a prime example of this. -baron_iv Proud member of: GPU Users Group |
HAL9000 Send message Joined: 11 Sep 99 Posts: 6534 Credit: 196,805,888 RAC: 57 |
In the World of Tanks requirements they specify 256Kb/s for gaming & 1024Kb/s for voice chat. The amount of data sent for online gaming is typically small by design. That way they can market their game to a large audience. As someone mentioned your location/connection to the game server is the most important. You might want to view their server list. Many games I've played select the best server while connecting instead of letting the user pick. So knowing if you have a local server can be important. SETI@home classic workunits: 93,865 CPU time: 863,447 hours Join the [url=http://tinyurl.com/8y46zvu]BP6/VP6 User Group[ |
HAL9000 Send message Joined: 11 Sep 99 Posts: 6534 Credit: 196,805,888 RAC: 57 |
I tend to just go for the fastest speed I can afford. You can never have too much bandwidth. If they offered faster speeds here, I'd take them. I've been stuck on 6mbps downstream for years (since they first started offering DSL in my area). Until they run fiber, or until congress lifts the restriction they placed on cellular carriers, I'll probably be stuck with 6mbps. When the landline (DSL/Cable) companies realized that the cellular and satellite companies could offer higher bandwidth than them, they lobbied congress to FORCE cellular and satellite companies to charge a certain amount per gigabyte downloaded. In the case of cellular, it's $10/gb (although they can give a certain amount of gb per month, but it's very limited). So if you're wondering where the arbitrary $10/gb number comes from, it's your government forcing the market to be less efficient. If it weren't for that, we'd all likely have 20mbps or faster EVERYWHERE we go within LTE range (which is just about everywhere that people live these days). It really irks me when government meddles in the affairs of the market, the consumer rarely comes out ahead and the cellular issue is a prime example of this. I've not sure where you are getting this $10/gb nonsense. You might want to look for a a carrier that offers unlimited data. My carrier offers "unlimited" data for all of their data plans. You only select the amount of high speed data you want to pay for. For phones they offer a full unlimited plan for $95/mo. However they indicated that they will de-prioritized users that use more than 28GB/mo. Much like ISPs are starting to do to home internet users. I haven't replaced my home internet with a mobile plan as there is only 1 tower near me. So I only get about 15Mb/768Kb on my phone SETI@home classic workunits: 93,865 CPU time: 863,447 hours Join the [url=http://tinyurl.com/8y46zvu]BP6/VP6 User Group[ |
JLDun Send message Joined: 21 Apr 06 Posts: 573 Credit: 196,101 RAC: 0 |
And mine is $35/month, unlimited data, but 1st GB is high speed, with 'throttle' after. To "keep it at high speed" involves paying for it each month- so much per so many GB. But since, in practice, High Speed only affects my YouTube viewing, it doesn't matter much to me.... |
©2024 University of California
SETI@home and Astropulse are funded by grants from the National Science Foundation, NASA, and donations from SETI@home volunteers. AstroPulse is funded in part by the NSF through grant AST-0307956.