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SETI@home error -12 Unknown error
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Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
Hello Lunatics crew. I don't know if it's known that the famous -12 error could still happens also with x38g_cuda32 app. 27fe11ad.26281.131938.15.10.152 wuid=801535377 Maybe it's possible that someone DL the WU for analyse/troubleshooting? Because of the the WU will disappear soon from the overview.. Maybe the <stderr_txt> have useful infos. <core_client_version>6.12.33</core_client_version> <![CDATA[ <stderr_txt> Windows optimized S@H Enhanced application by Alex Kan Version info: SSE4.1 (Intel, Core 2-optimized v8-nographics) V5.13 by Alex Kan SSE4.1 Win64 Build 76 , Ported by : Jason G, Raistmer, JDWhale CPUID: Intel(R) Core(TM) i7 CPU 970 @ 3.20GHz Speed: 16 x 3893 MHz Cache: L1=64K L2=256K Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 Work Unit Info: ............... Credit multiplier is : 2.85 WU true angle range is : 0.448622 SETI@Home Informational message -9 result_overflow NOTE: The number of results detected exceeds the storage space allocated. Flopcounter: 13512959026.364880 Spike count: 14 Pulse count: 0 Triplet count: 16 Gaussian count: 0 called boinc_finish </stderr_txt> ]]> <core_client_version>6.12.33</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1 : GeForce GTX 260 totalGlobalMem = 1879048192 sharedMemPerBlock = 16384 regsPerBlock = 16384 warpSize = 32 memPitch = 262144 maxThreadsPerBlock = 512 clockRate = 1080000 totalConstMem = 65536 major = 1 minor = 3 textureAlignment = 256 deviceOverlap = 1 multiProcessorCount = 24 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce GTX 260 is okay SETI@home using CUDA accelerated device GeForce GTX 260 setiathome_enhanced 6.03 Visual Studio/Microsoft C++ libboinc: 6.3.22 Work Unit Info: ............... WU true angle range is : 0.448622 Optimal function choices: ----------------------------------------------------- name ----------------------------------------------------- v_BaseLineSmooth (no other) v_GetPowerSpectrum 0.00034 0.00000 v_ChirpData 0.02827 0.00000 v_Transpose4 0.01105 0.00000 FPU opt folding 0.00544 0.00000 SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: c:/sw/gpgpu/seti/seti_boinc/client/cuda/cudaAcc_pulsefind.cu Line: 233 </stderr_txt> ]]> <core_client_version>6.10.58</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1 : GeForce 9600 GT totalGlobalMem = 478609408 sharedMemPerBlock = 16384 regsPerBlock = 8192 warpSize = 32 memPitch = 2147483647 maxThreadsPerBlock = 512 clockRate = 1625000 totalConstMem = 65536 major = 1 minor = 1 textureAlignment = 256 deviceOverlap = 1 multiProcessorCount = 8 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce 9600 GT is okay SETI@home using CUDA accelerated device GeForce 9600 GT setiathome_enhanced 6.09 Visual Studio/Microsoft C++ libboinc: 6.3.22 Work Unit Info: ............... WU true angle range is : 0.448622 Optimal function choices: ----------------------------------------------------- name ----------------------------------------------------- v_BaseLineSmooth (no other) v_GetPowerSpectrum 0.00023 0.00000 v_ChirpData 0.02790 0.00000 v_Transpose 0.01286 0.00000 FPU opt folding 0.00432 0.00000 SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: c:/sw/gpgpu/seti/seti_boinc/client/cuda/cudaAcc_pulsefind.cu Line: 233 </stderr_txt> ]]> <core_client_version>6.12.33</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1: GeForce GTX 550 Ti, 992 MiB, regsPerBlock 32768 computeCap 2.1, multiProcs 4 clockRate = 1800000 In cudaAcc_initializeDevice(): Boinc passed DevPref 1 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce GTX 550 Ti is okay SETI@home using CUDA accelerated device GeForce GTX 550 Ti Priority of process raised successfully Priority of worker thread raised successfully Cuda Active: Plenty of total Global VRAM (>300MiB). All early cuFft plans postponed, to parallel with first chirp. ) _ _ _)_ o _ _ (__ (_( ) ) (_( (_ ( (_ ( not bad for a human... _) Multibeam x38g Preview, Cuda 3.20 Legacy setiathome_enhanced V6 mode. Work Unit Info: ............... WU true angle range is : 0.448622 Find triplets return flags indicate an error (value: 1) Last Cuda error code indicates: Success - No errors. Cuda sync'd & freed. Preemptively acknowledging a safe Exit on error-> SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: c:/[Projects]/X_CudaMB/client/cuda/cudaAcc_pulsefind.cu Line: 301 </stderr_txt> ]]> <core_client_version>6.12.33</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1 : GeForce GTS 450 totalGlobalMem = 1008271360 sharedMemPerBlock = 49152 regsPerBlock = 32768 warpSize = 32 memPitch = 2147483647 maxThreadsPerBlock = 1024 clockRate = 1566000 totalConstMem = 65536 major = 2 minor = 1 textureAlignment = 512 deviceOverlap = 1 multiProcessorCount = 4 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce GTS 450 is okay SETI@home using CUDA accelerated device GeForce GTS 450 setiathome_enhanced 6.09 Visual Studio/Microsoft C++ libboinc: 6.3.22 Work Unit Info: ............... WU true angle range is : 0.448622 Optimal function choices: ----------------------------------------------------- name ----------------------------------------------------- v_BaseLineSmooth (no other) v_GetPowerSpectrum 0.00024 0.00000 v_ChirpData 0.01350 0.00000 v_Transpose4 0.00414 0.00000 FPU opt folding 0.00500 0.00000 SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: d:/Projects/SETI/seti_boinc/client/cuda/cudaAcc_pulsefind.cu Line: 233 </stderr_txt> ]]> <core_client_version>6.10.58</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1: GeForce GTX 275, 838 MiB, regsPerBlock 16384 computeCap 1.3, multiProcs 30 clockRate = 1458000 In cudaAcc_initializeDevice(): Boinc passed DevPref 1 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce GTX 275 is okay SETI@home using CUDA accelerated device GeForce GTX 275 Priority of process raised successfully Priority of worker thread raised successfully Cuda Active: Plenty of total Global VRAM (>300MiB). All early cuFft plans postponed, to parallel with first chirp. ) _ _ _)_ o _ _ (__ (_( ) ) (_( (_ ( (_ ( not bad for a human... _) Multibeam x38g Preview, Cuda 3.20 Legacy setiathome_enhanced V6 mode. Work Unit Info: ............... WU true angle range is : 0.448622 Find triplets return flags indicate an error (value: 1) Last Cuda error code indicates: Success - No errors. Cuda sync'd & freed. Preemptively acknowledging a safe Exit on error-> SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: c:/[Projects]/X_CudaMB/client/cuda/cudaAcc_pulsefind.cu Line: 301 </stderr_txt> ]]> <core_client_version>6.12.33</core_client_version> <![CDATA[ <message> - exit code -12 (0xfffffff4) </message> <stderr_txt> setiathome_CUDA: Found 1 CUDA device(s): Device 1: GeForce GTX 260, 895 MiB, regsPerBlock 16384 computeCap 1.3, multiProcs 27 clockRate = 1500000 In cudaAcc_initializeDevice(): Boinc passed DevPref 1 setiathome_CUDA: CUDA Device 1 specified, checking... Device 1: GeForce GTX 260 is okay SETI@home using CUDA accelerated device GeForce GTX 260 Priority of process raised successfully Priority of worker thread raised successfully Cuda Active: Plenty of total Global VRAM (>300MiB). All early cuFft plans postponed, to parallel with first chirp. ) _ _ _)_ o _ _ (__ (_( ) ) (_( (_ ( (_ ( not bad for a human... _) Multibeam x38g Preview, Cuda 3.20 Legacy setiathome_enhanced V6 mode. Work Unit Info: ............... WU true angle range is : 0.448622 Find triplets return flags indicate an error (value: 1) Last Cuda error code indicates: Success - No errors. Cuda sync'd & freed. Preemptively acknowledging a safe Exit on error-> SETI@home error -12 Unknown error cudaAcc_find_triplets doesn't support more than MAX_TRIPLETS_ABOVE_THRESHOLD numBinsAboveThreshold in find_triplets_kernel File: c:/[Projects]/X_CudaMB/client/cuda/cudaAcc_pulsefind.cu Line: 301 </stderr_txt> ]]> - Best regards! - Sutaru Tsureku, team seti.international founder. - Optimize your PC for higher RAC. - SETI@home needs your help. - |
Claggy Send message Joined: 5 Jul 99 Posts: 4654 Credit: 47,537,079 RAC: 4 |
Yes it's known, at some point Jason will rewrite the cudaAcc_find_triplets code Claggy |
Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
Thanks. I thought I should report this WU immediately before it disappear from the overview.., maybe it would be helpful for analyse/troubleshooting. I don't know how to DL this WU. Maybe you know it? - Best regards! - Sutaru Tsureku, team seti.international founder. - Optimize your PC for higher RAC. - SETI@home needs your help. - |
Claggy Send message Joined: 5 Jul 99 Posts: 4654 Credit: 47,537,079 RAC: 4 |
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Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
Thanks. But currently I can't follow how Richard came to the 255 folder. If I look there and calculate I wouldn't look in the 255 folder. It's too much for bedtime reading. ;-) If you understood the manual, maybe if you like you could DL the WU, if it would be helpful for the Lunatics crew? Or no WUs needed, because the problem of the app is detected? - Best regards! - Sutaru Tsureku, team seti.international founder. - Optimize your PC for higher RAC. - SETI@home needs your help. - |
HAL9000 Send message Joined: 11 Sep 99 Posts: 6534 Credit: 196,805,888 RAC: 57 |
Thanks. If I did it right then the file should be here, or maybe here. I can't connect to the servers at work so I am unsure if I did that right. The MD5 hash of the file is 73a5583ae9dbb4fae6cf49ee8f75032d So the part we want is for the folder is 83a. 8 modulo 4 = 0. If you don't want to do the calculation use the table Richard made. So if the first digit of those 3 is 0, 4, 8, or C. Then the mod 4 value is 0. Then I am unsure of the 3a is left in hex or is converted to decimal. So either /03a/ or /058/. Then again if it 0 then it might just be /3a/ or /58/. EDIT: So it Should be here without the 0 SETI@home classic workunits: 93,865 CPU time: 863,447 hours Join the [url=http://tinyurl.com/8y46zvu]BP6/VP6 User Group[ |
Claggy Send message Joined: 5 Jul 99 Posts: 4654 Credit: 47,537,079 RAC: 4 |
Your first attempt is very close, none of the fanouts have Zero's as the first character, (as it's silent/invisable) so just remove the Zero from the url,Thanks. Claggy |
Sutaru Tsureku Send message Joined: 6 Apr 07 Posts: 7105 Credit: 147,663,825 RAC: 5 |
Thanks to you both. Ohh - yes.. I can't connect to the S@h server because of the buggy S@h router.. I have tried the DL via Firefox, but it didn't worked. So it's up to one other to DL the WU and send to the Lunatics crew, if it would be helpful. This would be nice, thanks.. - Best regards! - Sutaru Tsureku, team seti.international founder. - Optimize your PC for higher RAC. - SETI@home needs your help. - |
Josef W. Segur Send message Joined: 30 Oct 99 Posts: 4504 Credit: 1,414,761 RAC: 0 |
Thanks to you both. Basically, it's not worth taking time to look at it. The Lunatics code allows one more sample above Triplet threshold than the stock builds made by nVidia, and also handles two triplets in the same array which the stock builds don't. Beyond that is -12 territory and it is not at the top of Jason's TODO list to code a final solution. Only a very small fraction of WUs have data which trips those limits, and the fix will be to return the array to the CPU and reprocess it there. Getting that coordinated so reporting and such work correctly under all circumstances will take additional coding. The saying in U.S. English which is appropriate is "We have bigger fish to fry." I won't attempt to translate to Deutsch. Joe |
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