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Profile [B^S] madmac
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Message 1120526 - Posted: 23 Jun 2011, 18:06:35 UTC

Has this changed just checked my account and for roughly 2 hours work getting only in 20's credit thought I got more for these shorties or am I wrong. Thanks in advance
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Message 1120551 - Posted: 23 Jun 2011, 19:08:33 UTC

Shorties are less than average pay typically.
SETI@home classic workunits: 93,865 CPU time: 863,447 hours
Join the [url=http://tinyurl.com/8y46zvu]BP6/VP6 User Group[
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Message 1120561 - Posted: 23 Jun 2011, 19:41:26 UTC - in response to Message 1120526.  

Has this changed just checked my account and for roughly 2 hours work getting only in 20's credit thought I got more for these shorties or am I wrong. Thanks in advance


You think that's back, check this out. Granted that I went out with a -9 error, my wingman didn't. It still was validated on both.
http://setiathome.berkeley.edu/workunit.php?wuid=767522396
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Message 1120567 - Posted: 23 Jun 2011, 19:49:47 UTC - in response to Message 1120561.  
Last modified: 23 Jun 2011, 19:51:14 UTC

Has this changed just checked my account and for roughly 2 hours work getting only in 20's credit thought I got more for these shorties or am I wrong. Thanks in advance


You think that's back, check this out. Granted that I went out with a -9 error, my wingman didn't. It still was validated on both.
http://setiathome.berkeley.edu/workunit.php?wuid=767522396


I've been going through the credits granted per workunit I've done. If I divide up the CPU time by the credit (time/cr) most of my mb units have been between 50-58. Yours, on the fastest time there is 53.35 so that's normal credit amounts if you ask me. If anything the other guy got jipped with a 164.5 ratio! lol.
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Message 1120574 - Posted: 23 Jun 2011, 20:08:52 UTC

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Message 1120577 - Posted: 23 Jun 2011, 20:14:50 UTC - in response to Message 1120547.  
Last modified: 23 Jun 2011, 20:16:51 UTC

I'd say that the CreditNew system is getting worse and and worse. We're getting less and less credit per hour crunching.[/quote]

I agree. Even the best computers out there have difficulties to pass 100k.
My rack also going down even i crunch 24/7 with 3 vgas.
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Message 1120584 - Posted: 23 Jun 2011, 20:24:59 UTC - in response to Message 1120574.  

I can do better than that:

http://setiathome.berkeley.edu/workunit.php?wuid=766974963


Oh yeah, take this! :)
http://setiathome.berkeley.edu/workunit.php?wuid=767612252

Actually I find it a bit odd. That I have two results on the same machine, with the same AR's, with similar run times(3,879.18s vs 3,875.84s) & with vastly different credit. Both were validated with the same wingman & app.

http://setiathome.berkeley.edu/workunit.php?wuid=767804162
http://setiathome.berkeley.edu/workunit.php?wuid=767804283

That one defiantly makes me scratch my head there.
SETI@home classic workunits: 93,865 CPU time: 863,447 hours
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Message 1120610 - Posted: 23 Jun 2011, 21:23:57 UTC

Shorties will by the their very nature pay less per hour.
Its quite simple really, there is a fixed overhead of a few seconds at the beginning and end of each WU. This overhead is pretty much constant for a particular cruncher, thus for a shorty it will be a bigger fraction of the total time than for a "longy".
So if the overhead for a cruncher is 1 minute for each WU and a shorty takes 10 elapsed minutes and a longy takes 60 elapsed minutes you loose 6 minutes per hour doing shorties and only 1 minute per hour for longies. (The overhead is included in the apparent calculation time, and the times are to demonstrate the point, not to be representative of any given cruncher).
So you will loose about ten percent credits hour for doing shorties over doing longies.


(Note "elepased minutes" is the CPU time from starting to work on a WU to the time that WU is available to be reported and is the sum of non-productive overhead and productive calculation)
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Message 1120744 - Posted: 24 Jun 2011, 5:48:00 UTC - in response to Message 1120584.  

I can do better than that:

http://setiathome.berkeley.edu/workunit.php?wuid=766974963


Oh yeah, take this! :)
http://setiathome.berkeley.edu/workunit.php?wuid=767612252

Actually I find it a bit odd. That I have two results on the same machine, with the same AR's, with similar run times(3,879.18s vs 3,875.84s) & with vastly different credit. Both were validated with the same wingman & app.

http://setiathome.berkeley.edu/workunit.php?wuid=767804162
http://setiathome.berkeley.edu/workunit.php?wuid=767804283

That one defiantly makes me scratch my head there.


And look at the stderr summaries.
767804283 returned many more signals than did 767804162,
But 767804162 got waaaay more credit.
Indeed, a puzzlement.

Donald
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Message 1120764 - Posted: 24 Jun 2011, 6:34:33 UTC

What can I tell ya?
The ol' kittyman don't sweat the credit rates anymore.
Credit new or credit old, whatever the system is that's in place, it treats the kitties the same as any other cruncher on the project.
So, should the rate of credit granted on Seti be cut in half tomorrow, I DON'T CARE.
Because I know that the cruncher ahead of me and the cruncher behind me are all in the same boat (along with that cute little ducky that likes to hop in for a ride now and then). Whatever my RAC on THIS PROJECT, it still gives me a valid comparison to anybody else doing Seti.

And I don't care either, if I could triple my RAC by crunching XYZ@Home.....and I probably could.

'Cuz Seti be my binness.

Meow!
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Message 1120795 - Posted: 24 Jun 2011, 7:58:11 UTC - in response to Message 1120610.  

Shorties will by the their very nature pay less per hour.
Its quite simple really, there is a fixed overhead of a few seconds at the beginning and end of each WU. (...)


That still does not explain why I get for one shorty not much over 20Cr and for an other one with almost same crunching time and AR 65Cr.

Here:
AR=2.728446, 5,067.70 CPU seconds, 65.18 Credits
AR=2.724110, 5,054.17 CPU seconds, 22.02 Credits
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Message 1120816 - Posted: 24 Jun 2011, 10:25:57 UTC - in response to Message 1120795.  

Shorties will by the their very nature pay less per hour.
Its quite simple really, there is a fixed overhead of a few seconds at the beginning and end of each WU. (...)


That still does not explain why I get for one shorty not much over 20Cr and for an other one with almost same crunching time and AR 65Cr.

Here:
AR=2.728446, 5,067.70 CPU seconds, 65.18 Credits
AR=2.724110, 5,054.17 CPU seconds, 22.02 Credits

The amount of Credit awarded with New Credit is based on Run Time and the Processing Rate of the app (as well as some other multipliers),
If you're running Anonymous platform and your Wingman is running Stock, then it's always going to be your wingman that determines the Credit (unless he misses the deadline),
Your wingman in this case has had a number of Download Error's, this might have bumped his Aveage Processing Rate up,
because his GPU is supposible faster now, the Wu should finish quicker, since it doesn't, it just means in New Credits eye's it's a longer Wu, more runtime means more Credit,

Claggy
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Message 1121215 - Posted: 24 Jun 2011, 23:14:11 UTC
Last modified: 24 Jun 2011, 23:20:35 UTC

Workunit 768428323 gave 1.95 credit. I feel for the person that spent 0.89 of an hour on this task & received 1.95 credits for their work. My wu is the GPU unit. I'm using Multibeam x38g application & Boinc 6.10.58

Both unit are

WU from tape 27fe11ag Wu true angle range is : 1.424575 & found the following

Spike count: 9
Pulse count: 0
Triplet count: 3
Gaussian count: 0
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Message 1121777 - Posted: 26 Jun 2011, 20:08:33 UTC
Last modified: 26 Jun 2011, 20:12:27 UTC

Perhaps a graphical illustration...



The middle two wu's are Fine, no problem with them, but notice the first and last wu. What's up with that??!!

Wingmate for the 3rd wu used the cpu, the others were cuda of various vintages.

Martin
/edited/
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Message 1121893 - Posted: 27 Jun 2011, 5:28:39 UTC

It does look as if the query to calculate the credit isn't working correctly.
From my understanding it should attempt to normalise the performance of the CPU/GPU. Then it calculates the credit to be granted. Just now it appears to be working with a strange mixture of normalised and un-normalised figures so sometimes you are "lucky" and get paired with a slower cruncher as lead, and get the more elevated score, and sometimes a fast cruncher as lead and get his reduced score.

I don't think its a deliberate act, but a corrupt table - the one that is used to hold the data used to calculate the relative performance of the crunchers...


(faster/slower here are compared to some mythical "standard" CPU/GPU as used for the normalisation process)
("lead" in this context is the "master" cruncher for the credit calculation, normally I think this is the first one on the list, but I don't think this is always the case)

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Message 1121906 - Posted: 27 Jun 2011, 8:14:55 UTC

I've just done a quick calculation on a few recent validated WU, using the declared formula:
Credit = ([whetstone]+ [Dhrystone])/1000 * 100 / (2 * secs_per_day) * wu_cpu_time

You get whetstones and dhrystones for a cpu by running the benchmarks, the rest is quite obvious as they come from the results for a particular cpu.

Using this I calculated the results, and found that I was being "under paid" by between 10 and 30 credits for a lot of the recent shorty storm, but sometimes it was more or less correct...

So, what's changed?
The overall logic hasn't, so it can only be in two places, either the whetstones/dhrystones aren't being read correctly for all cpu, or the seconds per day is wrong. I think we can discount the second, as that would be uniform -all credits would be out by the same proportion; this leaves the cpu performance figures as being read incorrectly. We know from other threads that some tables have suffered "bit-rot" in the recent server woes, I wonder if this is another table that has been damaged in a minor (non-fatal) way, so needs to be re-created?

So what is the effect of having a wrong whetstone or dhrystone value - a worked example (using rounded figures from one of my crunchers)

First, using the 'stones in the S@H database
cpu run time = 7500s
Whetstones = 1100
Dhrystones = 4200


credit = (5300 / 1728000) * 7500
= 23 credits

Now using the 'stones that that reported by a recent benchmark run:
cpu run time = 7500s
Whetstones = 2000
Dhrystones = 4200

credit = (6200 / 1728000) * 75000
= 27 credits.

Most crunchers have small (+/- 10) changes between benchmark runs, but hundreds - that's something to keep our eyes on. And raises a question - how do these figures get fed back from the local cruncher to the server concerned, and how often?




For an explanation of the credit calculation see:
http://www.boinc-wiki.info/BOINC_FAQ:_Credit
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Message 1121907 - Posted: 27 Jun 2011, 8:55:12 UTC

In my last contribution I deliberately said "cpu", not "cpu/gpu". The reason being I can't find how to obtain the 'stones for an installed gpu.
So, where can I see the 'stones for a gpu, and can I force their calculation?
(And I do realise they will vary far more than those for a cpu given the dynamic nature of the clock speeds of many gpu).
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Message 1121959 - Posted: 27 Jun 2011, 13:14:14 UTC

Many thanks.
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Message 1122211 - Posted: 27 Jun 2011, 23:12:43 UTC - in response to Message 1121959.  

Regardless of how much time I put into a task, I get an average of 25.00 credits for CUDA apps. :/

http://setiathome.berkeley.edu/results.php?userid=9475661&offset=0&show_names=0&state=3&appid=


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Message 1122225 - Posted: 27 Jun 2011, 23:34:57 UTC - in response to Message 1122211.  
Last modified: 27 Jun 2011, 23:36:22 UTC

Welcome to the shorty storm Slavic. You do have a few normal angle range work units turned in lately that got ~80 to 120 credits so that's pretty much the way it's going.

By the way, we can't see your link when you do it that way. It's easy enough to just click on your user name and go that way.


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