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Message boards : Number crunching : Longer MB tasks are here
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The change is in. Downloaded this evening (UTC+3): <chirp_resolution>0.1665 Should mean double run time. Deadlines for other than shorties are in September. For those who want to know, a VLAR has <rsc_fpops_est>160720000000000.000000 and a VHAR <rsc_fpops_est>47560000000000.000000 ____________ | |
| ID: 920442 · | |
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I also just noticed some fresh downloads in my list that are expected to take about twice as long as the typical 0.44 AR tasks that estimate ~2 hours. The new tasks are estimating a little over 4 hours. | |
| ID: 920447 · | |
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| ID: 920455 · | |
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Looks like i have just got some of them, | |
| ID: 920480 · | |
Very good question, double work = double prize or = half prize. | |
| ID: 920491 · | |
If there are extra optimizations in the code, it may be less than double credit as it is the FLOP count that is counted for credit. ____________ BOINC WIKI | |
| ID: 920493 · | |
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I always thought credits were directly tied to how many calculations your CPU did. So a longer work unit requires more calculations gives you more credit. | |
| ID: 920495 · | |
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Just so everyone knows this is True. The Enhanced Workunits have Arrived. | |
| ID: 920501 · | |
... It would be well if the 'PC task list overview' would be again available for this.. ;-) 'Error' and 'result validation' overview. ____________ >Das Deutsche Cafe. The German Cafe.< | |
| ID: 920511 · | |
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Patience... ... ____________ Please consider a Donation to the Seti Project. | |
| ID: 920517 · | |
I always thought credits were directly tied to how many calculations your CPU did. So a longer work unit requires more calculations gives you more credit. Yes. However, there can be two things happening that somewhat pull against each other. Extra depth causes more calculations, and better enhancements cause fewer calculations. ____________ BOINC WIKI | |
| ID: 920519 · | |
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it's one of those, 2 steps forward; 1 step back... | |
| ID: 920531 · | |
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No actually it is a step Forward. It reduces the load without making everyone give up Optimized Apps and does more Science that is Backwards compatible. it's one of those, 2 steps forward; 1 step back... ____________ Please consider a Donation to the Seti Project. | |
| ID: 920536 · | |
I always thought credits were directly tied to how many calculations your CPU did. So a longer work unit requires more calculations gives you more credit. There is no code change, simply a header parameter adjustment. The estimates and deadlines have doubled, calculations very nearly doubled. Initialization code doesn't need to double, so particularly for CUDA elapsed times will not quite double. There are also operations which were done only 1 time at zero chirp for some angle ranges which will still be only done once, and at other angle ranges will increase from 1 to 3. Overall, expect average run times about 1.95 times the old value for the same angle range. But since that's less than the doubling of the estimate the server-side credit adjustment will correct downwards slightly, maybe too little to really notice. Joe | |
| ID: 920548 · | |
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I've got several of these 9/7 deadline "double size" WUs. On CUDA, they execute dropping 15-20sec of "To Completion" per second (sounds about right). But on the CPU app, I have 3 running on one of my machines that have run for about 40min. or so CPU time, and they are barely dropping at all (and erratically so). | |
| ID: 920603 · | |
No actually it is a step Forward. It reduces the load without making everyone give up Optimized Apps and does more Science that is Backwards compatible. I hope you're correct on that. How about those that use the VLAR killer for their GPUs? If all these are classed as VLAR, they'll be continuously killing them and downloading more work; no letup in the (down)load then. ____________ Jord - BOINC FAQ Service - BOINC User Wiki Real is just a matter of perception. | |
| ID: 920607 · | |
No actually it is a step Forward. It reduces the load without making everyone give up Optimized Apps and does more Science that is Backwards compatible. Raistmer can give a definitive answer, but I think his app looks at the angle range in the WU header and is "immune" to this change. Marius' rescheduling tool does the same (it is based on Raistmer's perl script). How the change affects the crunching of a VLAR on a GPU, I don't know. ____________ | |
| ID: 920616 · | |
I've got several of these 9/7 deadline "double size" WUs. On CUDA, they execute dropping 15-20sec of "To Completion" per second (sounds about right). But on the CPU app, I have 3 running on one of my machines that have run for about 40min. or so CPU time, and they are barely dropping at all (and erratically so). I take it back - I guess these just take a (long) while to start up - they seem to be settling down "normally" to a final CPU time in the area of the original 5 or so hours. It is now 3.5 hours or so into execution, and they all have 1-1.5 hours "To Completion". My bad! And I'm glad. ____________ | |
| ID: 920622 · | |
I don't know if anyone else has experienced a problem with the new work units or not, but I have. I got a short unit with the other longer MB files I downloaded this morning. It was about 25% completed when I shut BOINC down temporarily. When I restarted BOINC the task started again, but from 0 percent complete. From my perspective this is a major flaw with the new work units. I stop and restart BOINC on all of my computers from time to time, not to mention power interruptions and restarting the computer itself. If I'm going to lose work in progress each time, it becomes counter productive. Last night during a storm I lost power to my computers five different times. If I had been running the longer work units and they zeroed out when stopped, I would have lost 20 or more hours of actual computing time. In the past when stopping BOINC or my computer I have lost a few seconds of computing time on work units in progress. I don't mind running longer work units, I do mind losing work in progress. ____________ | |
| ID: 920660 · | |
I've got several of these 9/7 deadline "double size" WUs. On CUDA, they execute dropping 15-20sec of "To Completion" per second (sounds about right). But on the CPU app, I have 3 running on one of my machines that have run for about 40min. or so CPU time, and they are barely dropping at all (and erratically so). Two things, first is DCF now has to adjust slightly to the new longer workunits. That will take at lest 20 completed workunits. Then Reporting of time estimates will be "better." Currently if you have a mix it will be confused. Second for Optimized Apps it has been noted that Lunatics has released a Unitfied Installer which has the latest Optimized Appa which was idenified here Lunatics Unified Installer for Windows v0.2 ____________ Please consider a Donation to the Seti Project. | |
| ID: 920674 · | |
Message boards : Number crunching : Longer MB tasks are here
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