VLAR's to Kepler cards.

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Profile Wiggo
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Message 1374591 - Posted: 1 Jun 2013, 0:44:48 UTC

I've just got to say that I'm really not impressed with these on my GTX 660's even reducing the number of concurrent w/u's from 3 down to 2.

Ridiculously long run times, my 2500K can do these quicker.

Cheers.
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Message 1374595 - Posted: 1 Jun 2013, 1:17:21 UTC - in response to Message 1374591.  

I've just got to say that I'm really not impressed with these on my GTX 660's even reducing the number of concurrent w/u's from 3 down to 2.

Is that on CUDA 32, 42, 50 or all of the above?

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Message 1374598 - Posted: 1 Jun 2013, 1:26:55 UTC
Last modified: 1 Jun 2013, 1:27:08 UTC

Vlars takes 4 to 5X to crunch on a 670/690 than a normal WU.

That´s why i ask to return to the old way, No Vlars to Nvidias...
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Message 1374599 - Posted: 1 Jun 2013, 1:29:36 UTC - in response to Message 1374598.  

Vlars takes 4 to 5X to crunch on a 670/690 than a normal WU.

Do you get 4-5X as much credit?

Grant
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Message 1374600 - Posted: 1 Jun 2013, 1:32:39 UTC - in response to Message 1374599.  

Vlars takes 4 to 5X to crunch on a 670/690 than a normal WU.

Do you get 4-5X as much credit?

Of course not!

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Message 1374603 - Posted: 1 Jun 2013, 1:35:38 UTC - in response to Message 1374600.  

Vlars takes 4 to 5X to crunch on a 670/690 than a normal WU.

Do you get 4-5X as much credit?

Of course not!

So it's not worth it.
Even more so from what i've seen posted about the reduced amount of credit people are getting now for normal run time WUs.
Grant
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Message 1374606 - Posted: 1 Jun 2013, 1:39:26 UTC - in response to Message 1374603.  

Even more so from what i've seen posted about the reduced amount of credit people are getting now for normal run time WUs.

Just had a quick look back though my Valid results.

From the looks of it a completed unit is getting about half the credit it used to. But it's taking twice as long (or more) to do. So that works out to about a 75% reduction in credit per hour by my very rough barely concious reckoning.
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Message 1374611 - Posted: 1 Jun 2013, 2:04:51 UTC - in response to Message 1374595.  

I've just got to say that I'm really not impressed with these on my GTX 660's even reducing the number of concurrent w/u's from 3 down to 2.

Is that on CUDA 32, 42, 50 or all of the above?

They are cuda50 but I think that I'll just start aborting them and go back to doing 3 at a time.

Cheers.
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Message 1374613 - Posted: 1 Jun 2013, 2:25:54 UTC - in response to Message 1374611.  

OK, that does it they're all being aborted here now.

While running 2 VLAR's on a card my memory controller load drops down to 35-40% but the GPU load jumps to 99% and the power consumption goes up to 90%. Running 3 normal w/u's the memory controller runs between 55-75%, the GPU load between 80-90% and the power consumption goes down to 75-80%.

Cheers.
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Message 1374651 - Posted: 1 Jun 2013, 9:37:44 UTC

IMHO VLARs is still work and science.
Better than no work at all.



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Message 1374656 - Posted: 1 Jun 2013, 9:46:30 UTC - in response to Message 1374651.  

IMHO VLARs is still work and science.
Better than no work at all.

Everyone is entitled to their own opinion whether it is good or not but IMO anyone wanting to run them must be a masochist.

Cheers.
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Message 1374673 - Posted: 1 Jun 2013, 10:05:54 UTC

I can confirm Wiggo's observations. Also, the estimated crunch times for VLARs are obscure: 15:33 estimated for cuda32 and my GTX 660 needs about 58mins (1 WU/GPU). GPU load is at 90-99%, while for non-VLAR it is at ~61%.
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Message 1374676 - Posted: 1 Jun 2013, 10:10:54 UTC

VLAR is sicience to, but why not just put as an option to the user, then we choose if we whant or not be a masochist.

Something like: <VLAR on GPU>1|0<VLAR on GPU> will avoid all this worries.
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Message 1374686 - Posted: 1 Jun 2013, 10:36:56 UTC


Maybe but it would be more realistic in comparison against ATI/AMD cards.



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Message 1374693 - Posted: 1 Jun 2013, 10:45:21 UTC - in response to Message 1374603.  
Last modified: 1 Jun 2013, 11:15:47 UTC

Compare ATI vs Nvidia is something like compare coke vs pepsi, each one have it´s personal flavor favorite.

On other hand try no run Vlars on Nvidias is like try to mix water and oil, even if you could do, they not mix well with the past of the time...
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Message 1374729 - Posted: 1 Jun 2013, 11:49:58 UTC

Here's a VLAR on an AMD; 16fe12ab.28387.14939.6.11.120.vlar_0
Run time 2,382.83
CPU time 130.53
That's about the same runtime for an Astropulse on that card. Offer the same amount of credits for a VLAR as an AP, and I'll bet no one would complain about VLARs again.
Just a thought...
;-)
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Message 1374730 - Posted: 1 Jun 2013, 11:53:20 UTC - in response to Message 1374729.  

Here's a VLAR on an AMD; 16fe12ab.28387.14939.6.11.120.vlar_0
Run time 2,382.83
CPU time 130.53
That's about the same runtime for an Astropulse on that card. Offer the same amount of credits for a VLAR as an AP, and I'll bet no one would complain about VLARs again.
Just a thought...
;-)


If you run a high blanked AP task it takes 3 times longer but you claim the same amount of credits.



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Message 1374731 - Posted: 1 Jun 2013, 12:01:04 UTC - in response to Message 1374729.  

Here's a VLAR on an AMD; 16fe12ab.28387.14939.6.11.120.vlar_0
Run time 2,382.83
CPU time 130.53
That's about the same runtime for an Astropulse on that card. Offer the same amount of credits for a VLAR as an AP, and I'll bet no one would complain about VLARs again.
Just a thought...
;-)

I'll still complain. ;-)

Cheers.
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Message 1374733 - Posted: 1 Jun 2013, 12:04:58 UTC - in response to Message 1374730.  

Here's a VLAR on an AMD; 16fe12ab.28387.14939.6.11.120.vlar_0
Run time 2,382.83
CPU time 130.53
That's about the same runtime for an Astropulse on that card. Offer the same amount of credits for a VLAR as an AP, and I'll bet no one would complain about VLARs again.
Just a thought...
;-)


If you run a high blanked AP task it takes 3 times longer but you claim the same amount of credits.

The difference being, you would know how long a VLAR would be before you chose to run it. Along with all the associated warts, as in screen lag. Here is what I would do to to a Blanked AP if I knew it before hand; ap_03jn10aa_B6_P0_00018_20130523_23446.wu_1
percent blanked: 93.55
And, you would get about the same credit for that task.
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Message 1374742 - Posted: 1 Jun 2013, 12:49:13 UTC - in response to Message 1374731.  

Here's a VLAR on an AMD; 16fe12ab.28387.14939.6.11.120.vlar_0
Run time 2,382.83
CPU time 130.53
That's about the same runtime for an Astropulse on that card. Offer the same amount of credits for a VLAR as an AP, and I'll bet no one would complain about VLARs again.
Just a thought...
;-)

I'll still complain. ;-)

Cheers.

I think Eric knows that when the crunchers stop complaining he has a problem.
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Message boards : Number crunching : VLAR's to Kepler cards.


 
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