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Number crunching :
0.00 cpu time workunit successful?
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5 and a half of 13 Send message Joined: 21 Jan 02 Posts: 240 Credit: 21,261 RAC: 0 |
Hi, this question has probably been asked and answered, but here goes :) I noticed I have a 'successful' workunit with a cpu time of 0.00 seconds. no credit was claimed but 0.15 credit was granted,(I think). Was this a test unit, or do you occasionally get units like that? thanks in advance :) |
Ingleside Send message Joined: 4 Feb 03 Posts: 1546 Credit: 15,832,022 RAC: 13 |
> Hi, this question has probably been asked and answered, but here goes :) > > I noticed I have a 'successful' workunit with a cpu time of 0.00 seconds. no > credit was claimed but 0.15 credit was granted,(I think). > > Was this a test unit, or do you occasionally get units like that? > > thanks in advance :) > Some wu have so many signals in them, often due to noise, crunching them to the end would give very large result-file. So instead of crunching to the end, they're instead terminated, and marked as "-9 too many signals". Many of these "noisy" wu will terminate after some secounds/minutes, but for some reason it looks like 1st minute or something of a wu isn't correctly counted, so is reported as zero seconds instead. Since the validator doesn't care of the crunch-time of a result, but only on the signals reported, these wu is validated as normal, and credited after the normal rules of removing highest & lowest claimed and averaging the rest. |
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