Final data is in the splitter queue.

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juan BFP Crowdfunding Project Donor*Special Project $75 donorSpecial Project $250 donor
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Message 2044754 - Posted: 14 Apr 2020, 18:30:54 UTC - in response to Message 2044749.  

we continue on with our quest to find ET.

Hi Al

Why not find more ET's civilizations?
I rely believe we already find some interesting signals in this 20 Years of data.
The question could be: Are we intelligent enough to understand the signal?
Or we will be like an ant trying to decode a ET radio signal?
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Message 2044784 - Posted: 14 Apr 2020, 20:37:25 UTC

20 year of listening, and then stop it, and miss a call .. frustrating ! (:
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Message 2045405 - Posted: 17 Apr 2020, 14:06:58 UTC

Interesting that I am currently processing well over 200 WUs and getting 5 or 6 more everyday..

About one-half are GPU.

Looks like I will be crunching for a couple of weeks.
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Message 2045479 - Posted: 17 Apr 2020, 22:11:16 UTC

Just like the military. I made my 20 now I can retire.
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Message 2045483 - Posted: 17 Apr 2020, 22:26:36 UTC

Just I received some more workouts to crunk! Thank you.
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Message 2045486 - Posted: 17 Apr 2020, 22:36:17 UTC - in response to Message 2045479.  

Just like the military. I made my 20 now I can retire.


Rim snap on snare drum! :)
A proud member of the OFA (Old Farts Association).
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Message 2045502 - Posted: 18 Apr 2020, 0:27:33 UTC

Oh good it's not just me, I saw a bunch of GPU's turn up for crunching yesterday and now I'm working through them....at this rate I may actually make my 21 years!
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Stephen "Heretic" Crowdfunding Project Donor*Special Project $75 donorSpecial Project $250 donor
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Message 2045506 - Posted: 18 Apr 2020, 0:52:33 UTC - in response to Message 2045502.  

Oh good it's not just me, I saw a bunch of GPU's turn up for crunching yesterday and now I'm working through them....at this rate I may actually make my 21 years!


. . It's good to see another Aussie hanging in there ... :)

Stephen

:)
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Message 2045522 - Posted: 18 Apr 2020, 1:46:05 UTC - in response to Message 2045506.  

Same here. Milkyway will just have to wait for GPU now while Rosetta chugs along on 4 cores. Maybe Rosetta will eventually stop complaining about "tasks not finishing in time" . ;-{D}
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Message 2045528 - Posted: 18 Apr 2020, 2:19:43 UTC - in response to Message 2045522.  

Same here. Milkyway will just have to wait for GPU now while Rosetta chugs along on 4 cores. Maybe Rosetta will eventually stop complaining about "tasks not finishing in time" . ;-{D}
Best cure for that is a small cache. More than 1 project, a very small cache.
   Other	
                                Store at least 0.4 days of work
                     Store up to an additional 0.02 days of work

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Message 2045538 - Posted: 18 Apr 2020, 3:39:42 UTC - in response to Message 2045528.  

I don't understand how reducing cached WUs increases throughput.

Rosetta does not have a GPU version as far as I know so I monitor the best way I can.

I don't care how fast or soon Milkyway WUs are processed. I have a mix of CPU and GPU for Milkyway and GPUs were completing like you-know-what through a goose until I suspended the project to give S@h priority. Milkyway can wait. I don't care if those WUs drop off because of missed deadlines.
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Message 2045541 - Posted: 18 Apr 2020, 3:50:56 UTC
Last modified: 18 Apr 2020, 4:10:06 UTC

. . Sorry, if I seem I am dumb but someone posted a cc_config.xml app_config.xml entry to limit the CPU tasks being crunched per project. I can could not remember the syntax and I had scrolled back to the start of the month and did cannot find that message. I googled cc_config and got a nice long screed on parameters but could not find this parameter. BUT, when I googled app_config.xml there it was ... <project_max_concurrent>

. . Does anybody remember the syntax or where that message was?

Stephen

< D'oh!>
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Message 2045552 - Posted: 18 Apr 2020, 6:20:58 UTC

For projects like Rosetta that tend to rob CPU cores away from those driving GPU's create an app_config.xml with

<app_config>
 <project_max_concurrent>N</project_max_concurrent>
</app_config>

N being the number of tasks you want running at any time and drop it into the Rosetta project folder (or any other project that behaves in the same way).

Cheers.
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Stephen "Heretic" Crowdfunding Project Donor*Special Project $75 donorSpecial Project $250 donor
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Message 2045555 - Posted: 18 Apr 2020, 6:29:29 UTC - in response to Message 2045552.  

For projects like Rosetta that tend to rob CPU cores away from those driving GPU's create an app_config.xml with
<app_config>
 <project_max_concurrent>N</project_max_concurrent>
</app_config>

N being the number of tasks you want running at any time and drop it into the Rosetta project folder (or any other project that behaves in the same way).
Cheers.


. . Thanks Wiggo ...

Stephen

:(
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Message 2045557 - Posted: 18 Apr 2020, 6:30:32 UTC - in response to Message 2045541.  
Last modified: 18 Apr 2020, 6:30:55 UTC

. . Sorry, if I seem I am dumb but someone posted a cc_config.xml app_config.xml entry to limit the CPU tasks being crunched per project. I can could not remember the syntax and I had scrolled back to the start of the month and did cannot find that message. I googled cc_config and got a nice long screed on parameters but could not find this parameter. BUT, when I googled app_config.xml there it was ... <project_max_concurrent>

. . Does anybody remember the syntax or where that message was?
<app_config>
 <app>
  <name>setiathome_v8</name>
  <gpu_versions>
  <gpu_usage>1.0</gpu_usage>
  <cpu_usage>1.0</cpu_usage>
  </gpu_versions>
 </app>
 <app>
  <name>astropulse_v7</name>
  <gpu_versions>
  <gpu_usage>1.0</gpu_usage>
  <cpu_usage>1.0</cpu_usage>
  </gpu_versions>
 </app>
</app_config>
Works for me.
If the GPU is running, it gets a CPU core. If not, the core does CPU work.
Grant
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Stephen "Heretic" Crowdfunding Project Donor*Special Project $75 donorSpecial Project $250 donor
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Message 2045561 - Posted: 18 Apr 2020, 6:57:33 UTC - in response to Message 2045557.  

Works for me.
If the GPU is running, it gets a CPU core. If not, the core does CPU work.


Thanks Grant.

Stephen

:)
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Message 2045579 - Posted: 18 Apr 2020, 10:19:47 UTC - in response to Message 2042009.  

Thank you for the memories... I hope we find something that will alter our perception of ourselves.
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Message 2045886 - Posted: 19 Apr 2020, 21:28:09 UTC - in response to Message 2045538.  

I don't understand how reducing cached WUs increases throughput.


It doesn't. It just helps your CPU work on most up-to-date tasks. If you have a pool of 20 days of work units, whenever your PC actually starts crunching a new one, it has been sitting on the queue for 20 days, and thus it's aged 20 days. If you have a queue of 0 days, you start with a fresh work unit all the time.
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Message 2045926 - Posted: 20 Apr 2020, 1:46:32 UTC

Anyone else just get a flood of units? My 8 core system is full of them currently. Most start with "16mr20ae.XXX" there is also a "blc64_2bit_guppi_XXX" and "ap_24mr20XXX" unit
Historian for the Defunct Riviera Hotel and Casino, Former Classic Seti@home user for Team Art Bell. Greetings from the High Desert!
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Message 2045927 - Posted: 20 Apr 2020, 1:53:49 UTC - in response to Message 2045926.  

Anyone else just get a flood of units? My 8 core system is full of them currently. Most start with "16mr20ae.XXX" there is also a "blc64_2bit_guppi_XXX" and "ap_24mr20XXX" unit


They appear to be sending all WUs that were rattling around unfinished to a 3rd person early in hopes of all WUs having a valid match sooner.
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Message boards : News : Final data is in the splitter queue.


 
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