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Nebula :
Scaling up
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David Anderson Send message Joined: 13 Feb 99 Posts: 173 Credit: 502,653 RAC: 0 |
Our machine-learning collaborators requested a larger number of birdies to run their algorithms on, so I did an analysis run with 20,000 birdies (10X as many as before). Curiously, the number of birdie multiplets increased only by 1.5X rather than the expected 10X. I scratched my head for a while, than had a "d'oh!" moment. Here's what happened: scoring is done by running a large number of jobs in parallel on the Atlas cluster. Each job scores a block of 64 adjacent Healpix pixels. When birdies are present, we score only block for each pixel containing a birdie; the other blocks are chosen randomly over the pixels visible to Arecibo. I was - as usual - scoring 100K pixels. But that's only 1,562 blocks of 64 pixels. So only the first 1,562 birdies - plus a few more that happened to lie in the same block as one of these - were actually being scored. To score all 20K birdie pixels, I could either reduce jobs to 4 pixels, or score lot more pixels (namely 1.28M, or 64*20,000). I chose to do the latter, partly because it would be a first step to scaling up to the full 16M pixels. It went well. The actual scoring took a couple of hours - not much longer than 100K pixels. The main difference is the 10X increase in the size of the output data. It took a while to copy everything from Atlas to the UCB servers. And when you load certain web pages - like the birdie page - it takes a long time to load because it reads the list of multiplets; there are now 28M of them. So, this is promising. I don't see any major problems in scoring the entire sky. We should be getting to that fairly soon. Eric is currently focused on writing the first of two SETI@home papers (describing data collection and front-end analysis). When he's done we'll take a look at the results of the most recent run, maybe tweak a thing or two, then do a full-sky run. We're in the home stretch. -- David |
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