Message boards :
Cafe SETI :
Signal Simulator (game inspired by SETI)
Message board moderation
Author | Message |
---|---|
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
If anyone here is playing this game let me know here and on Steam ^^ Take the role of a scientist to find an extraterrestrial signal. Control massive Radio Antennas by using interactive control in your Observatory. Detect, download and decode unknown or story telling signals. https://steamcommunity.com/app/839310 https://www.facebook.com/SignalSimulator/ Apr 3, 1999 - May 3, 2020 |
Byron Leigh Hatch @ team Carl Sagan Send message Joined: 5 Jul 99 Posts: 4548 Credit: 35,667,570 RAC: 4 |
Thank you Pierre, Best Wishes, . . . byron |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
https://steamcommunity.com/games/839310/announcements/detail/1803036006488721923 Apr 3, 1999 - May 3, 2020 |
Admiral Gloval Send message Joined: 31 Mar 13 Posts: 21112 Credit: 5,308,449 RAC: 0 |
It seems that this game has a version of “credit screw†also. |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
|
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
SIGNAL SIMULATOR @everyone Coffee Time 1.6.1 https://steamcommunity.com/gid/103582791462096585/announcements/detail/1767009111876183170 Update 1.6.1 - New Living quarters in the observatory Resting, every 20 minutes you can use the bed. This will forward the time in the game. Coffee is now drinkable. A Coffee machine in the kitchen to prepare you coffee. Rain and Snow Collision Particles Storage doors can be closed and opened.... |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
Signal Simulator - Update 1.6.2 -50% Off until May 5th incl. https://store.steampowered.com/app/839310/Signal_Simulator/ ADD : Weather report - Cloud Map - Weather will be based on the cloud map- - Current weather will be saved and load. - Weather prediction - Monitor showind all weather reports - The weather transition is smoother and slower than before. The goal was more realistic approach[/list] - Most of the doors can be locked and unlock now. CHANGES - New Mouse Model - Improved detection of objects when exiting the vehicle. - Sky scanner frequency detection will be called : pollarisation of the electromagnetic waves FIXES - Switches sometimes activates the Graph Coordinate detection. - Performance drop while resting and it is raining at the same time. - Outdoor ambient sounds can be heard in the observatory when standing next to doors - Audio options doesn't affect the radio - Vehicle rotation on Reset Position - Vehicle delay trying to drive forward or backward. Signal Simulator - Game inspired by SETI. Take the role of a scientist to find an extraterrestrial signal .Control massive Radio Antennas by using interactive control in your Observatory. Detect , download and decode unknown or story telling signals. |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
@BlagoPenev tweeted this on May 13, 2019 at 10:15PM: http://twitter.com/BlagoPenev/status/1128031073420623872 Signal Simulator testing the BOINC Project. https://www.youtube.com/watch?time_continue=1&v=JB-fcEcIS2g #gamedevelopment #gamedev #gamedesign #madewithunity #indiedev #indiegame #indiegames #makinggames #indiedevelopment #game #seti #nasa #ufo #aliens #scifi #gaming Apr 3, 1999 - May 3, 2020 |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
Signal Simulator trailer for Update 1.7 to be released mid-June https://www.youtube.com/watch?v=pCtCkK_AtAk https://steamcommunity.com/app/839310 Apr 3, 1999 - May 3, 2020 |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
1.7 Update - fixes and changes - 10 June @ 3:27pm - Blago - Lights with realtime shadows will now generate shadows only when the player is in close to the light source. This will reduce the shadow casters and improving the performance. Sun light stays the same as before. - Volumetric fog resolution reduced - improving the performance. - Sitting on the desk will disable most of the game objects to reduce unnecessary calculations, it will also disable all the shadows except the sun and the light over the desk. - Displays with animated textures like Weather App, Boinc, Outdoor Camera , etc will render only when necessary. When you are outside they will be fully disabled. - Smaller rocks around the terrain except the bigger ones will not affect the Cart speed anymore. - In case you are close to the Cart respawn point, the respawn coordinates will change, so it won't respawn on your head anymore :) - Cart will now detects if it is under the terrain (Just in case something breaks) and will automatically respawn to the respawn point. Update 1.7 - 7 June - AutoCalibration - a system that can be activated from the terminal. It will disable antenna rotation while calibrating the antennas. It will be slower than manual calibration, but you can manually calibrate the antennas to speed up the process. - Changes to the antenna position to look like the Very Large Array, in Socorro, NM, USA . Also the number of the antennas is increased. - Antenna activation/deactivation changes. Instead of using separate switches to deactivate the antennas, will be added a rotational button to change between power usage and antenna detection. - Command Line Memory - Arrow Up/Down switch between written commands - Aurora Borealis Generation - not every night, but there is a big chance to be visible. - The BOINC Project - New signal and Ambient sounds - Credits to Tokyo - A Community paragraph in Credits Page to credit everyone helping improving the game. ( Community Help ) - Terrain Size increased - Optimize animated textures like antennas, planets, etc. - Right now they are always active reducing the current framerate with around 10%. Not much, but it is something. - Power Surge - In power surge there is a 5% chance of antenna to shutdown. Every antenna has a control panel where you can reactivate it. - When an antenna is deactivate it will block to movement to every other antenna. - Using Second Mouse Button, you can now push the vehicle. Just in case it stuck somewhere. - Added additional physics restriction to the vehicle. Now should be more stable. - Add Ultra Option For Foliage Details, increasing the density of the grass. - Volumetric Fog - Check the Graphics option - Improved Sun Lights and Sun Shafts - New terminal Commands : - CalStart / CalibrationStart - Start Auto Calibration - CalStop / CalibrationStop - Stop AutoCalibration - BOINCSTART / BOINCSTOP - Start/Stop Boinc Project - Server freeze chance decreased wtih 100% - Analyzing an anomaly will show a pixelated planet that will refine it time. - Exiting the scanner will reset all the current data except it a signal is detected. - New Upgrade - Boinc Speed - New Upgrade - Boinc Module Chance - New Upgrade - Calibration Speed The BOINC Project: - The System will activate a computing jobs that will try to unlock modules for you. You can check the progress to the Signal Main Monitor. When signal is detected the monitor will switch to normal. - When the project is active will increase server heat generation and energy consumption. FIXES: - Rest System Camera position / Rotation - Rest System timescale - Terrain Sound Detection - Terrain Reflection when cloudy - Radio Button Volume Rotation - Weather detection wrong icons - Skyscanner sky/target offset - Skyscanner audio is trying to play even when the scanner is closed. - Kitchen Chair colliders - Vehicle Rotation on Reset - Sitting on bench and driving the vehicle at the same time - Outdoor Sound entering the Antenna Server Room are still playing - If Player is on the antenna at start of the game didn't Activate the Outdoor sounds - Some typo errors - Power Button Material on reboot - Duplicated resolutions in Graphics when using more than one monitor - Starting a new game (for a second time/Deleting the old save) in some rare is cases causing a crash. Signal Simulator trailer for Update 1.7 to be released mid-June Apr 3, 1999 - May 3, 2020 |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
Signal Simulator is -75% off until July 8. https://store.steampowered.com/app/839310/Signal_Simulator/ Recent updates - Update 1.7.1 - Online Radio - 24 Jun @ 1:52pm - Blago - First lets start with a community contribution. Special Thanks to Minka for the great Alien art witch is included in the game ( Check the cork board ) - Implemented Online Radio, for now i have added 37 radio stations. The old one NASA archives is still in the game. You can change the stations through the laptop. I have added an radio UI to choose a station. In case you need to add you can always ask for a specific station to add. - Resolution menu shows refresh rate. FIXED: Type errors, Objects LOD using higher FOV, Coffee cup invisible in some cases. ________ Note that the poster of this message doesn<t work for the developper, or for Steam or Valve. He just happens to think this is a great simulation game made by a dedicated and passionate developper, for whoever would like to experiment in a fun way the operational challenges of a virtual array of radio dishes. If you<re a SETI@home partcipant & Signal Simulator player, it would be interesting to know what features you prefer, or which ones should be added or improved in future updates. Apr 3, 1999 - May 3, 2020 |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
I dont think it is safe to play that immersive game at night anymore lol https://twitter.com/BlagoPenev/status/1155762024711938049 https://steamcommunity.com/app/839310/screenshots/ |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
Update 1.7.3 https://steamcommunity.com/gid/103582791462096585/announcements/detail/1591381408668863907 Small Updates/Patches Mon, September 2, 2019 6:24 am EDT FIXES - Database selected signal is white causing unreadable text- - Radar signal position icon missing texture - Rover detects object even if the object is not visible - Terminal misspell - Missing icon on laptop UI - Mother Ship animation activation on start of a game - Database exit icon missing at 16:10 monitors. Part of the UI was cropped ADD - At September 20th the is an event to storm Area 51, so i have added something to pass some time where aliens will storm your base. Separate from the main game you can access it from the main menu. - Alarm when rover detects objects, won't be necessary to watch it all the time. - Add small meteors and minerals on the ground. There can be only one spawned at the time. Spawned meteors can be scanned with the rover for data that will give you 150 credits. Once scanned the meteor will generate again to a new place on the map - Add music slider in Audio Setting. Will affect the radio, and the music in the Storm the Area mode. IMPROVEMENTS - Radio text will update only when the radio UI is opened, reducing unnecessary calculations - Door Lock will not update every frame, but only when it is activated. - Speed of the rover is doubled - Sky saturation has been reduced. - LOD optimizations - Shader roughtness and glossiness improvements. Added to some of the models and the floors. |
Pierre A Renaud Send message Joined: 3 Apr 99 Posts: 998 Credit: 9,101,544 RAC: 65 |
Thu, October 17, 2019 3:53 am EDT Update 1.7.5 Fixes: - Fix Crash caused by Power Surge generation. - Fix Aurora Profile Shader Update error - Fix when buying a skin doesn't cost you credits. - Fix an error when in Storm The Area mode the code is still trying to access the tips - Indoor Ambient Light too bright at daytime - Fix when Tips disabled to appear randomly - Fixed Moon blinking glitch. - Fix Crash when trying to access the Sun Light Intensity - Fix Crash caused by Space Shooter updating the enemies count. Improvements: - Foliage details improved - Foliage will be rendered only when visible, before was based on patches and was rendered even if there is a wall in front of the camera. - Rover sound while doing some action like moving, analyze etc. - Ambient light will change when player is indoor or outdoor. This way when outdoor the sun shadows won't be so dark, but when you are inside the ambient light will be less intense, so you will not get too bright walls when you turn off the lights. ---------------------------------------------------------- October 1, 2019 9:05 am EDT Update 1.7.4 FIXES: - Transition between day and night. The sky will no longer be black without stars. The stars will slowly appear as expected - Door locks will respond correctly when used - Artifacts caused by screen space reflections - Rover UI stretch on different resolutions - Database exit button cropped on specific resolutions - Incorrect Azimuth calibration information. The bug doesn't inform you that you have to calibrate Azimuth - Fixed Del button for player reset position. Now should be used every 60 minutes - Antenna Outdoor lights still emits even when off ADD: - Wind System. Based on the weather, rain, thunder, clouds etc. the game will generate a wind that will affect the antennas position. This may change the antenna coordinates causing problems detecting a signal in bad weather. - Add a Pop Up to ask if you want to go to the main menu - Added a close button for the panel for the new radio. Before you had to add a radio to be able to close it. - New skin page in the laptop. From there you can unlock and install all the skins you like. - In Gameplay Options added a Local Time option. This will switch between local and Ingame Time. IMPROVEMENTS AND CHANGES - Sun rotation is changed. When you sit on the desk the direction you watch is South, so the Sunrise should be from left to right, not as before. - Sky colors will no longer be super saturated. - The tech tree resources will be provided by the helicopter. You will no longer need to buy them. Just focus on the upgrades :) - Reduce the time when reboot one server in an antenna. -30- |
©2024 University of California
SETI@home and Astropulse are funded by grants from the National Science Foundation, NASA, and donations from SETI@home volunteers. AstroPulse is funded in part by the NSF through grant AST-0307956.