OpenCL NV MultiBeam v8 SoG edition for Windows

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Message 1764183 - Posted: 12 Feb 2016, 0:00:39 UTC - in response to Message 1764157.  

Tut, Do you have a second 980 with which to run concurrent with the first?

I found on multi GPU platform I couldn't get it over 3 work units per card before lock up.(lack of CPU resources)
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Message 1764186 - Posted: 12 Feb 2016, 0:03:38 UTC - in response to Message 1764183.  
Last modified: 12 Feb 2016, 0:04:57 UTC

Tut, Do you have a second 980 with which to run concurrent with the first?

I found on multi GPU platform I couldn't get it over 3 work units per card before lock up.(lack of CPU resources)


I think it has to do with cpu_lock option.
We are testing it atm.

Stay tuned.

Please post link to particular host.
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Message 1764324 - Posted: 12 Feb 2016, 11:04:07 UTC - in response to Message 1764186.  

Tut, Do you have a second 980 with which to run concurrent with the first?

I found on multi GPU platform I couldn't get it over 3 work units per card before lock up.(lack of CPU resources)


I think it has to do with cpu_lock option.
We are testing it atm.

Stay tuned.

Please post link to particular host.

CPUlock not active on NV by default.
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Message 1764333 - Posted: 12 Feb 2016, 12:44:20 UTC
Last modified: 12 Feb 2016, 12:46:17 UTC

I will add -cpu_lock to the command line, when I come home from work this afternoon, and let it run with that for a week or so, no other command line options changed.

Since I only run 2 CPU tasks on the CPU (Intel(R) Core(TM) i7-4790K, I guess that option will be able to tie each of the 4 GPU tasks to their own core.

I will not accept AP's even if they become available during this test run.
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Message 1764343 - Posted: 12 Feb 2016, 14:25:22 UTC - in response to Message 1764324.  

Tut, Do you have a second 980 with which to run concurrent with the first?

I found on multi GPU platform I couldn't get it over 3 work units per card before lock up.(lack of CPU resources)


I think it has to do with cpu_lock option.
We are testing it atm.

Stay tuned.

Please post link to particular host.

CPUlock not active on NV by default.


I`m Aware of that.
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Message 1764364 - Posted: 12 Feb 2016, 15:32:23 UTC

Not to hijack the thread, but I figured the folks here would know, is cpu_lock available on the Mac version of the apps? I can't seem to make it work when I add it to my Mac ATI configuration file. Other options work fine, but for whatever reason cpu_lock gets ignored. Just curious.

Thanks,

Chris
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Message 1764463 - Posted: 12 Feb 2016, 21:46:22 UTC - in response to Message 1764364.  
Last modified: 12 Feb 2016, 21:47:30 UTC

is cpu_lock available on the Mac version of the apps?



Currently it implemented only for Windows OS AFAIK.
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Message 1764492 - Posted: 12 Feb 2016, 23:38:35 UTC - in response to Message 1764364.  

Not to hijack the thread, but I figured the folks here would know, is cpu_lock available on the Mac version of the apps? I can't seem to make it work when I add it to my Mac ATI configuration file. Other options work fine, but for whatever reason cpu_lock gets ignored. Just curious.

Thanks,

Chris

If you are unsure check the readme that came with the OS X app. It will tell if an option is not available on an other platform than windows.
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Message 1764504 - Posted: 13 Feb 2016, 0:08:49 UTC - in response to Message 1764492.  

Don't think there was a readme file associated with it (from crunchers anonymous) Assumed, incorrectly lol, that the readme file was the same across platforms...

Thanks!

Chris
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Message 1764852 - Posted: 14 Feb 2016, 12:18:07 UTC

Hmm... Maybe that -cpu_lock is a little bit faster on my system. Hard to say, because after I changed over to -cpu_lock, the WUs i received after that, was not representative of those I had crunched before. It was mostly near VLARs, which of course dropped my daily production of around 400 WUs, to more like 250 or so.

Now though, there seems to be a more "normal" mix of ARs coming down the tube. I'll keep doing MB only though, until the next AP run. The one we just had seems to have come to an end now.
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Message 1764863 - Posted: 14 Feb 2016, 13:30:27 UTC

Geeze, a WU true angle range of: 174.778084

I think that's one of the highest AR's I have ever seen.
https://setiathome.berkeley.edu/result.php?resultid=4726601137
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Message 1764881 - Posted: 14 Feb 2016, 15:11:03 UTC - in response to Message 1764863.  

Geeze, a WU true angle range of: 174.778084

I think that's one of the highest AR's I have ever seen.
https://setiathome.berkeley.edu/result.php?resultid=4726601137

Hm.... is it possible to move telescope focus fast enough to create such AR ?...
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Message 1764885 - Posted: 14 Feb 2016, 15:24:41 UTC - in response to Message 1764852.  

Hmm... Maybe that -cpu_lock is a little bit faster on my system. Hard to say, because after I changed over to -cpu_lock, the WUs i received after that, was not representative of those I had crunched before. It was mostly near VLARs, which of course dropped my daily production of around 400 WUs, to more like 250 or so.

Now though, there seems to be a more "normal" mix of ARs coming down the tube. I'll keep doing MB only though, until the next AP run. The one we just had seems to have come to an end now.


Yes, it is faster on my host as well.
Not just a little its approx 10%.
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Message 1764886 - Posted: 14 Feb 2016, 15:27:18 UTC - in response to Message 1764881.  
Last modified: 14 Feb 2016, 15:42:38 UTC

Geeze, a WU true angle range of: 174.778084

I think that's one of the highest AR's I have ever seen.
https://setiathome.berkeley.edu/result.php?resultid=4726601137

Hm.... is it possible to move telescope focus fast enough to create such AR ?...

Well I don't know. It was an interesting crunch though. The progress didn't move beyond 0.133% (Edit:or was it 0.0133) for more than 10 minutes, it was stuck at that percentage. The task went into high priority, when "time left" became unbearably high. I think the time left then went as high as one year or so (maybe even 10 years, I don't remember, I should have taken a screenshot). Then all of a sudden, it just went from 0.133% (Edit:or was it 0.0133) to 100%, and finished just fine :-)

Interesting WU, to say the least.
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Message 1764902 - Posted: 14 Feb 2016, 17:13:48 UTC

Dumb question, and my bad if I missed it in the thread, but what exactly does SoG stand for? Thanks!
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Message 1764907 - Posted: 14 Feb 2016, 17:28:10 UTC - in response to Message 1764902.  

Dumb question, and my bad if I missed it in the thread, but what exactly does SoG stand for? Thanks!

From Beta:
https://setiweb.ssl.berkeley.edu/beta/forum_thread.php?id=2288&postid=56479#56479
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Message 1764910 - Posted: 14 Feb 2016, 17:35:58 UTC - in response to Message 1764902.  

Dumb question, and my bad if I missed it in the thread, but what exactly does SoG stand for? Thanks!


Signals on GPU.
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Message 1764912 - Posted: 14 Feb 2016, 17:38:25 UTC - in response to Message 1764907.  

Tx for the quick answer!

Do you (or anyone else ) know if this is/will be an option in Lunatics?
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Message 1764917 - Posted: 14 Feb 2016, 17:55:33 UTC - in response to Message 1764912.  
Last modified: 14 Feb 2016, 17:56:12 UTC

Tx for the quick answer!

Do you (or anyone else ) know if this is/will be an option in Lunatics?


For Nvidia maybe.
Not in the near future.
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Message 1764925 - Posted: 14 Feb 2016, 18:07:16 UTC - in response to Message 1764912.  

Do you (or anyone else ) know if this is/will be an option in Lunatics?

Do you mean lunatics installer or what? App available on Lunatics in downloads sections more than week already...
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Message boards : Number crunching : OpenCL NV MultiBeam v8 SoG edition for Windows


 
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