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Panic Mode On (95) Server Problems?
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Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13822 Credit: 208,696,464 RAC: 304 |
33min estimated, more like 60min actual run time. Some as long as 1hr 27min. Grant Darwin NT |
Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13822 Credit: 208,696,464 RAC: 304 |
And now I'm getting sticky downloads and slow Scheduler responses (2 min for the last one). Grant Darwin NT |
Zalster Send message Joined: 27 May 99 Posts: 5517 Credit: 528,817,460 RAC: 242 |
33min estimated, more like 60min actual run time. That pretty much corresponds to what I saw over on beta. As a result, it's counter productive to try and run more than 1-2 at a time on your GPUs. The time to complete gets really long for each additional VLAR that you try to add to the GPU. Don't know if they are just testing us to see if the results will be the same here on Main as they were on Beta or if they have decided they want the GPUs to start crunching them full time. |
kittyman Send message Joined: 9 Jul 00 Posts: 51474 Credit: 1,018,363,574 RAC: 1,004 |
The kitties seem to have received some rather long running GPU tasks here as well...dunno if they are flying just under the radar, so to speak, to get by the threshold of don't send VLARs to nvidia GPUs, or if that server limitation has been broken. ATI cards, if I recall, don't fare as badly with them as nvidia cards do. "Time is simply the mechanism that keeps everything from happening all at once." |
S@NL Etienne Dokkum Send message Joined: 11 Jun 99 Posts: 212 Credit: 43,822,095 RAC: 0 |
The kitties seem to have received some rather long running GPU tasks here as well...dunno if they are flying just under the radar, so to speak, to get by the threshold of don't send VLARs to nvidia GPUs, or if that server limitation has been broken. My NVidia doesn't like 'em : just test ran 2 of them and they completed in 1 hour 22 minutes compared to the usual 20 min. (2 instances on 1 GTX750ti) |
HAL9000 Send message Joined: 11 Sep 99 Posts: 6534 Credit: 196,805,888 RAC: 57 |
Well, .vlar's on my ATI HD7870 isn't so bad at all. They run just OK, just a little bit slower than "normal" AR's. My ATI GPUs were perfectly happy to run VLARs back when there were not VLAR filter for GPUs. As I recall there were some NV cards that really REALLY didn't like VLARs & could cause a system to lock up. I want to say that those with 500 series NV cards reported little or no problems with VLAR tasks, but it might have been the 600 series. SETI@home classic workunits: 93,865 CPU time: 863,447 hours Join the [url=http://tinyurl.com/8y46zvu]BP6/VP6 User Group[ |
Sirius B Send message Joined: 26 Dec 00 Posts: 24902 Credit: 3,081,182 RAC: 7 |
I thought that AP is off for now? 13/02/2015 21:43:38 | SETI@home | Finished download of ap_28jn10ac_B1_P0_00298_20150119_25293.wu |
Wiggo Send message Joined: 24 Jan 00 Posts: 36121 Credit: 261,360,520 RAC: 489 |
None of my GTX 5xx's or GTX 6xx's have ever liked doing VLAR's, but then I've always run multiple tasks on them though singly they maybe OK. I hate aborting work, but I will abort any VLAR heading to my GPU's and I've aborted some over the last 24hrs. :-( Grant, if you get enough of them to constantly run for some time then keep an eye on your system resources, you may find them being used up and a reboot needed to them back. ;-) Cheers. |
JaundicedEye Send message Joined: 14 Mar 12 Posts: 5375 Credit: 30,870,693 RAC: 1 |
None of my GTX 5xx's or GTX 6xx's have ever liked doing VLAR's, but then I've always run multiple tasks on them though singly they maybe OK. I aborted one AP on my Xeon Win 7 machine with an NV GT640, had run for 155 hours and was estimating another 200 to go.......... Wiggo, I just did the latest updates on my Win8 machines and my tablet 'threw up' on reboot, couldn't initiate the desktop...........once again I HATE WIN8! Took 5 restarts before the desktop would load. Grrrrrrrrrrr. :Dg "Sour Grapes make a bitter Whine." <(0)> |
Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13822 Credit: 208,696,464 RAC: 304 |
Grant, if you get enough of them to constantly run for some time then keep an eye on your system resources, you may find them being used up and a reboot needed to them back. ;-) So far, so good. The only issue so far being they take 3 times longer to run than their estimated run times, and they slow down the processing of other WUs while they're running. EDIT- If I do run in to issues it'll most likely be on my Vista system. It's got 4GB of RAM, but it's a 32 bit installation. So with 2 * 2GB video cards in there, there's only 2.8GB of RAM available to the system. Grant Darwin NT |
OTS Send message Joined: 6 Jan 08 Posts: 371 Credit: 20,533,537 RAC: 0 |
Interesting cricket data. Anyone know what the regular intervals of 100 and 200+ Mbps results from? |
Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13822 Credit: 208,696,464 RAC: 304 |
Interesting cricket data. Anyone know what the regular intervals of 100 and 200+ Mbps results from? Not a clue, it's been doing it for about 24hours now. Grant Darwin NT |
Brent Norman Send message Joined: 1 Dec 99 Posts: 2786 Credit: 685,657,289 RAC: 835 |
I thought that AP is off for now? That would be a resend of a task that timed/errored out on someone. |
betreger Send message Joined: 29 Jun 99 Posts: 11405 Credit: 29,581,041 RAC: 66 |
What is the angle which separates a VLAR from a VHAR? |
Richard Haselgrove Send message Joined: 4 Jul 99 Posts: 14666 Credit: 200,643,578 RAC: 874 |
I thought that AP is off for now? As in WU 1681957536. |
Richard Haselgrove Send message Joined: 4 Jul 99 Posts: 14666 Credit: 200,643,578 RAC: 874 |
What is the angle which separates a VLAR from a VHAR? From Joe Segur, three years ago: VHAR range is > 1.127429 (Spike, Pulse, Triplet) IAR range = 0.225486 – 1.127429 (Gaussian, Spike, Pulse, Triplet) LAR range is = 0.00 – 0.225485 (Spike, Pulse, Triplet) VLAR subrange is = 0.00 – 0.12 (get vlar extensions not for cuda) VLAR subrange is = 0.00 – 0.05 (all <= one beam width) |
Speedy Send message Joined: 26 Jun 04 Posts: 1643 Credit: 12,921,799 RAC: 89 |
@Grant, I was referring to the fact that there was over 3 million results waiting to be deleted there was no backlog in the servers weren't running behind. I think the purging totals are higher moment because there are/were shorter work units going through. As I write Grant the numbers I was referring to was the number of work units results waiting to be purged there was nothing in backlog |
Sirius B Send message Joined: 26 Dec 00 Posts: 24902 Credit: 3,081,182 RAC: 7 |
Thanks guys. I couldn't check myself as when clicking on "your results" got "page can't be displayed" so gave up, not thinking to check tasks via computer page :-( |
Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13822 Credit: 208,696,464 RAC: 304 |
Grant the numbers I was referring to was the number of work units results waiting to be purged there was nothing in backlog OK. You posted WUs waiting on deleting, so that's what I looked at. Purging is a different kettle of fish. Deleting and purging, while similar, are different. With a database when you delete something, it isn't actually deleted. All that happens is it is marked for deletion, and so will no longer show up when you look at those records. The advantage of this is that if you later change your mind when you realise you didn't really want to delete that record it is still there & can be restored just by changing it's deleted status back to null. Purging a database is where all the records marked for deletion are actually removed from the database. Grant Darwin NT |
Kevin Olley Send message Joined: 3 Aug 99 Posts: 906 Credit: 261,085,289 RAC: 572 |
Yep, my 470's, they can handle 1 VLAR at a time, 2 causes slowdowns etc and 3 will cause lockups. I have reverted back to 1 task at a time. Kevin |
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