AK V8 + CUDA MB team work mod

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Profile Voyager
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Message 867703 - Posted: 21 Feb 2009, 17:28:06 UTC

will be possible to add the 'real wall clock time counter' in this mod also?
It make lot of work to add this feature?

Or it will be included in your newer V9 kill mod? [multi GPUs]



Iv'e never seen the wall time. I use v8b is it on it?

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Message 867709 - Posted: 21 Feb 2009, 17:55:03 UTC

@Raistmer,

On your VLAR kill mod, what is the cut-off value you do the 'kill' at? I've been able to run AR 0.12xxx WUs w/o problems. Do you go lower than that? If so, how much?
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Message 867735 - Posted: 21 Feb 2009, 20:03:17 UTC - in response to Message 867709.  
Last modified: 21 Feb 2009, 20:03:47 UTC

@Raistmer,

On your VLAR kill mod, what is the cut-off value you do the 'kill' at? I've been able to run AR 0.12xxx WUs w/o problems. Do you go lower than that? If so, how much?

The setted threshold is 0.14

All ARs can be done now w/o problems, but for VLARs there is so big performance degradation that better to pass VLAR on another host and continue with another one.
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Message 867754 - Posted: 21 Feb 2009, 21:18:19 UTC - in response to Message 867735.  

@Raistmer,

On your VLAR kill mod, what is the cut-off value you do the 'kill' at? I've been able to run AR 0.12xxx WUs w/o problems. Do you go lower than that? If so, how much?

The setted threshold is 0.14

All ARs can be done now w/o problems, but for VLARs there is so big performance degradation that better to pass VLAR on another host and continue with another one.


Thanks for the info. The exact cut-off is a judgment call, so I can accept that you've decided on 0.14 as the value. My experience has shown a slightly lower value, but it's not a large amount.
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Message 867775 - Posted: 21 Feb 2009, 22:29:54 UTC - in response to Message 867754.  

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Message boards : Number crunching : AK V8 + CUDA MB team work mod


 
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