Message boards :
Number crunching :
PS3 preliminary crunching stats
Message board moderation
Previous · 1 · 2 · 3 · 4 · Next
| Author | Message |
|---|---|
|
B-Roy Send message Joined: 4 May 03 Posts: 220 Credit: 260,955 RAC: 1
|
The new Cell 2 won't make it into the PS3 I guess, or am I mistaken?
|
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
The new Cell 2 won't make it into the PS3 I guess, or am I mistaken? Na, no chance of that happening.. perhaps for the Playstation 4 though :) |
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
Oh, just got the reply from Sony too..
Err.. Greetings, That relates to the question how?? |
Andy Lee Robinson Send message Joined: 8 Dec 05 Posts: 630 Credit: 59,973,836 RAC: 0
|
?????????????? *complete* point missed error! Quite clear that the primate that answered your question has absolutely no idea what on Earth you were talking about, or what its own company is involved in. What does distributed computing have anything to do with peripherals? All flavours have a common processor, all flavours have a net interface, so what's the problem? Distributed computing has absolutely no concept of region-specific extortion! Ridiculous. Please reply and cc the CEO that their answer is wholly unsatisfactory and that you'd like to speak to someone in the company who knows what a PS3 actually is. Then you might like to broach the rather difficult concept of distributed computing to them... |
Gecko Send message Joined: 17 Nov 99 Posts: 454 Credit: 6,946,910 RAC: 47
|
This was likely an automated topic reply based on "key" words found in your inquiry. Doubtful a human ever saw it. I have found success in the past by a good ol' fashioned letter sent directly to the CEO w/ recipient signature required & delivery confirmation receipt. In your case, a letter to the proper person (same one who made the PS3 w/ Folding support decision?) might get a more meaningful response. |
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
I'd love to send the email direct to the person who made the decision to include f@h in the 1.6 firmware, but I have no clue who to send it to, hence the email asking who the best person to speak to is.. |
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
I think what Gecko_R7 meant is the snail mail address, Not email as they probably get tons of email, So going the extra yard may get noticed. But who would I send the letter to? That's what I was trying to find out from the website... Hello Stuart, Which was a "you're not in the US, so sod off" type email.. |
|
KillaB Send message Joined: 30 Jan 04 Posts: 1 Credit: 374,724 RAC: 0
|
You could try Phil Harrison. He seems to be the main man behind PS3 PR. http://ps3.qj.net/Folding-Home-Explained-GamePro/pg/49/aid/88133
|
|
B-Roy Send message Joined: 4 May 03 Posts: 220 Credit: 260,955 RAC: 1
|
You could try Phil Harrison. I am not sure he will answer your questions though. I recently read an interview in German with him, and he only came out with marketing slogans, avoiding any true answer. Like a very well trained PR spin doctor. http://derstandard.at/?url=/?id=2816403 but you may try and mention the hundreds of thousands of BOINC contributors. I would guess that a PR person starts listening well then.
|
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
We apologize for any confusion. Basically the trained monkeys don't know anything outside of their support role.. |
KWSN - Chicken of Angnor Send message Joined: 9 Jul 99 Posts: 1199 Credit: 6,615,780 RAC: 0
|
Well, Linux on the PS3 is a bit of an adventure. It works, but it's still in the experimental stages. What it does, with YDL: be a "normal" computer. You can even make it be a file/web/whatever server, if you please, but it'll be a waste. It can also run Cell-optimized binaries, but has the old (2.0) SDK and libraries included. Trying to update to the new one gives no end of dependency troubles. FFTW 3.2 alpha that includes Cell BE optimizations also did not want to compile. YDL on PS3 install instructions (PDF) So what it's not so good for is compiling quick S@H code ;o) I switched to Gentoo instead. New glibc, newer gcc and also, no stuff I don't need - and compiling just works. Gentoo on PS3 install instructions - should help get you going. Will let you know what happens, as soon as all necessary stuff finishes emerging on the PS3... Regards, Simon. Donate to SETI@Home via PayPal! Optimized SETI@Home apps + Information |
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
Will let you know what happens, as soon as all necessary stuff finishes emerging on the PS3... Thanks for the heads up Simon :) |
|
Paydirt Send message Joined: 17 Sep 00 Posts: 53 Credit: 37,938 RAC: 0
|
Hey Chicken, Since you're still watching this thread, I wanted to warn you a bit... Supposedly with Linux on PS3, you are only going to be able to utilize one processor (or one core). From what I know, you need the PS3 development code to get stuff to run on all the cores simultaneously. If this is a concern for you, you may want to go to the Folding @ Home forums and research this in the PS3 sub-forum.
|
KWSN - Chicken of Angnor Send message Joined: 9 Jul 99 Posts: 1199 Credit: 6,615,780 RAC: 0
|
Hi Paydirt, that's not strictly true; with standard Linux apps, yes, only the PPU (dual-core PPC) will do any work. With the addition of the IBM Cell SDK though, you can compile Cell BE-optimized applications that can take advantage of all available SPUs (6 for the PS3, 8 for a Cell BE blade). I've already run some SDK code via the SPUs to verify everything's working okay, and it is. Now all that remains is yet another reinstall because I selected the wrong Gentoo userland (32bit vs. 64bit). I might also install FC6 and Gentoo alongside, the 60GB PS3 has enough space for that. 3rd time's the charm, for me... Regards, Simon. Donate to SETI@Home via PayPal! Optimized SETI@Home apps + Information |
|
Paydirt Send message Joined: 17 Sep 00 Posts: 53 Credit: 37,938 RAC: 0
|
Cool thanks for correcting that!
|
|
Stoo Send message Joined: 26 May 99 Posts: 52 Credit: 455,941 RAC: 0
|
Hi Paydirt, Cool stuff Simon, let us know how you get on! (I'll help beta any apps as well if you like) |
Maxxx Send message Joined: 27 Sep 00 Posts: 4 Credit: 6,797,162 RAC: 0
|
http://www.ft.com/cms/s/1238b9f2-e799-11db-8098-000b5df10621.html Sony in talks on commercial use for PS3 By Mariko Sanchanta in Tokyo Published: April 10 2007 20:34 | Last updated: April 10 2007 20:34 Sony PlayStation 3 users may soon be asked to share the supercomputer power of their video game consoles with companies that lack their own technology to run complex research projects, the Financial Times was told. Sony Computer Entertainment is in discussions with a number of companies about possible commercial applications for the PlayStation 3. This comes in the wake of its non-profit partnership with Stanford University in March that harnesses the spare computing capacity of registered PS3s for the analysis of protein cells. However, because this would be a commercial proposition that would benefit profit-making organisations, Sony is studying whether it would need to offer incentives, such as free products, to persuade PS3 owners to participate. PS3s run on the revolutionary Cell processor – co-designed by Sony, IBM and Toshiba – and they can be linked with tens of thousands of other idle PS3s via the internet to run a single analytical programme. A network of just 10,000 PS3s would have as much power as a 200,000-strong network of personal computers. Masa Chatani, chief technology officer at Sony Computer Entertainment, said in an interview with the FT on Tuesday that the company had received numerous inquiries regarding this “distributed computing†model. Under Stanford University’s Folding@Home programme, which studies how protein cells assemble, PS3 users can join the network by clicking on an icon on the screen. Stanford automatically sends packets of data out to these machines – which have to remain switched on when they are idle – to analyse and collect, tabulate and visualise the results. “This kind of computing model could be used in a commercial application,†Mr Chatani said. “For example, a start-up or a pharmaceutical company that lacks a super-computer could utilise this kind of infrastructure. We are discussing various options with companies and exploring commercial applications.†He added: “If there is a big problem to be solved, each computer is responsible for processing a small chunk of information, then by analysing it all together a big conclusion can be made. At any single moment, there are 11,000-12,000 PS3 users participating in Folding@Home. The number of contributors is far greater than we had anticipated.†A commercial endeavour would be a more difficult strategically, Mr Chatani admitted, because users would be loathe to let companies use the power of their PS3 Cell processors for free. One scenario, he said, would be for a company to offer each of its PS3 users incentives such as free products, or points, in exchange for their participation in distributed computing. Copyright The Financial Times Limited 2007 Ciao Maxxx |
Andy Lee Robinson Send message Joined: 8 Dec 05 Posts: 630 Credit: 59,973,836 RAC: 0
|
Copyright The Financial Times Limited 2007 Which part of this sentence didn't you understand? A link would suffice! |
KWSN - Chicken of Angnor Send message Joined: 9 Jul 99 Posts: 1199 Credit: 6,615,780 RAC: 0
|
Well, that answers one thing, anyway: Why Sony makes it impossible for people to embed things on the PS3 XMB. Well, unless you make money for them, then it seems okay... Ah well, I love that they opened it up for Linux in the first place, but that seems like a step backwards. The way I'm reading it is that non-profit projects need not apply. Not cool. Regards, Simon. Donate to SETI@Home via PayPal! Optimized SETI@Home apps + Information |
Maxxx Send message Joined: 27 Sep 00 Posts: 4 Credit: 6,797,162 RAC: 0
|
Stay Cool ;) best regards Maxxx Copyright The Financial Times Limited 2007 |
©2026 University of California
SETI@home and Astropulse are funded by grants from the National Science Foundation, NASA, and donations from SETI@home volunteers. AstroPulse is funded in part by the NSF through grant AST-0307956.