Posts by Oz


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1) Message boards : Number crunching : Panic Mode On (92) Server Problems? (Message 1606533)
Posted 20 days ago by Profile Oz
Happy Birthday, Juan!
2) Message boards : Number crunching : Panic Mode On (92) Server Problems? (Message 1601081)
Posted 14 Nov 2014 by Profile Oz
Eric did post "Turns out we had run up against another informix limit. I'm resolving that, but it's looking like we are only 1/8th of the way done after 24 hours. Until it's done we won't be able to generate Astropulse work." at 9 Nov 2014, 0:15:29 UTC, so we have to wait until that problem is solved.


It would be nice, if given the size of the project, they would use more than a semi-toy database. Like one originally designed for commercial use. I'm sure they could get a donation from someone, somewhere. I just wish I had one to give them.


The software is available... as we know, the FBI tracks and records every byte transmitted on the internet and the CIA records and stores all phone calls, cellular and landline and runs real-time analysis to determine threat level.
3) Message boards : Number crunching : Panic Mode On (90) Server Problems? (Message 1581338)
Posted 3 Oct 2014 by Profile Oz
Got a lot of computing errors on the AP's, RAC's on the low side too...

Those errors are associated with the new AP App in Lunatics 0.42 and the Older cards. Did you just update your App? You can cure it by going back to the Older AP App in Lunatics 0.42a.
It won't help your RAC though...



Umm, what constitutes "Older"? GT8800? GTX6XX? I still have GT9800s, a GTX214(PCI) and GTX250s...

If your GPU is having issues with the r2399 GPU app then you would want to revert back to the older app. Which is in the v0.42a package. Details can be found in the Lunatics Windows Installer v0.42 Release Notes thread.


OK, thanx for the link, it will take some time to go through it but it looks like quite a bit of very useful info.
4) Message boards : Number crunching : Panic Mode On (90) Server Problems? (Message 1581154)
Posted 2 Oct 2014 by Profile Oz
Got a lot of computing errors on the AP's, RAC's on the low side too...

Those errors are associated with the new AP App in Lunatics 0.42 and the Older cards. Did you just update your App? You can cure it by going back to the Older AP App in Lunatics 0.42a.
It won't help your RAC though...



Umm, what constitutes "Older"? GT8800? GTX6XX? I still have GT9800s, a GTX214(PCI) and GTX250s...
5) Message boards : Number crunching : Panic Mode On (90) Server Problems? (Message 1580912)
Posted 2 Oct 2014 by Profile Oz
Well, it's been about a day since the validations stopped. The AP Workunits waiting for validation is now up to 29,130.
My "Validation pending" is up to 317 APs. 200+ APs is a lot of points. This is what it looks like when the validations stop for a day;
[img ]http://stats.free-dc.org/charts/hostdaily.php?proj=sah&hostid=6796479[/img]
The bad part is, I made 2nd place with that daily total, http://stats.free-dc.org/stats.php?page=team&proj=sah&team=145273
not good...

The stats were also generated several hours earlier than normal today. So that would just compound the issue of a really low stat day.

Once the validator starts working correctly again there will be an equally large stat day and throw the averages off again for a while. I kind of hope it takes a little while to get going again. I have an old top stat day of 840,794 from 2010 I an hoping to beat.



I looked at the server status page, AP's awaiting validation is currently 291,250. Then I checked my account totals - valid 77, validation pending 1043. You are too right, there will be quite the bump when the validators catch up.
6) Message boards : Number crunching : Panic Mode On (90) Server Problems? (Message 1580733)
Posted 1 Oct 2014 by Profile Oz
Valid - 8
Validation pending - 170
wow.
7) Message boards : Number crunching : Panic Mode On (89) Server Problems? (Message 1573847)
Posted 18 Sep 2014 by Profile Oz
The last AP channel is almost done, I wonder if there will be another rapid reload of AP units?
8) Message boards : Number crunching : Panic Mode On (89) Server Problems? (Message 1563371)
Posted 27 Aug 2014 by Profile Oz
AArrrggg! I got the dreaded "No host found with that cpid." on host 7237635. Normally I would not care - the results show up eventually, but I'm doing the WOW competition and that box makes ~23K/day. It's the aliens, or Congress...
9) Message boards : Number crunching : Panic Mode On (89) Server Problems? (Message 1557971)
Posted 16 Aug 2014 by Profile Oz
Yep, it would appear that if nothing changes, MB RTS will leave a smoking crater in the ground sometime Monday evening or Tuesday morning...
10) Message boards : Number crunching : Panic Mode On (89) Server Problems? (Message 1557314)
Posted 15 Aug 2014 by Profile Oz

And since the WOW event starts today i imagine a lot of users will transfer their processing power for other projest to SETI so that will be an interesting moment to follow.



You are right, there may be problems, I will be watching the graphs as well. But so far less than 700 users have signed up for WOW. I am guessing most of them are "heavy hitters" - so it should be interesting.

I have committed my modest resources to WOW as well, just for fun!
11) Message boards : Number crunching : AP credit, can someone expain this? (Message 1557116)
Posted 15 Aug 2014 by Profile Oz
edit
12) Message boards : Number crunching : AP credit, can someone expain this? (Message 1557104)
Posted 15 Aug 2014 by Profile Oz
(sigh) I have used the AP command line text file and it seems to have helped the processing of AP units significantly, however...

1.) now when MB units are processed concomitantly with AP units, the processing time of the MB units doubles or triples compared to when there is nothing but MB units available, sometimes exceeding the time necessary to process AP units

2.) I am guessing about the settings I am using in the text file, 64,4,1 does/is what? what does -an do?

3.) I still haven't found a cure for the @#$$$$$$# NVidia downclocking issue, new drivers, afterburner vs. precision, uping the GPU voltage - nada, nyet, bupkis, no joy - still random downclocking. Maybe I should write a batch file that reboots the machines every four hours...
13) Message boards : Number crunching : Panic Mode On (88) Server Problems? (Message 1554927)
Posted 11 Aug 2014 by Profile Oz
I am not so sure about that. The behaviour you describe, on at 275K then off at 300+K is definitely what has been happening but the munin graphs (http://setistats.haveland.com/sah_results.html) show a different pattern. Perhaps the staff is trying for better control of the RTS cache - or maybe generation and consumption have hit a precarious balance - we shall see.
14) Message boards : Number crunching : AP credit, can someone expain this? (Message 1545295)
Posted 21 Jul 2014 by Profile Oz
When Astropulse v7 is released the screams will begin a new I expect.


Astropulse V.... 7... ???!!!!!

Ooooooooooooooh noooooooooooooo!
15) Message boards : Number crunching : AP credit, can someone expain this? (Message 1545051)
Posted 20 Jul 2014 by Profile Oz
AAAaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrgggggggg!!!!

Thanx for letting me whine...
16) Message boards : Number crunching : AP credit, can someone expain this? (Message 1545049)
Posted 20 Jul 2014 by Profile Oz
Just so I am clear on this, the server guesses the performance of the system and if it guesses your system is slow, gives more credit - unless it can't decide - then it uses actual flops, yes?

If that's it, it doesn't work - the RAC on my 2.0 GHz dual core, GTX 660 (2GB ram) is constantly higher than my 2.2 GHz dual core, GTX 770 (4GB ram) and as Yosemite Sam so succinctly puts it, "that just ain't right..."
17) Message boards : Number crunching : Considering new Graphics card (Message 1545042)
Posted 20 Jul 2014 by Profile Oz
Go Blurf!!!


Thx for coming out yesterday--great time and appreciate the advice!!


No worries, a good time was had by all (and I notice your RAC is climbing nicely)
18) Message boards : Number crunching : AP credit, can someone expain this? (Message 1545036)
Posted 20 Jul 2014 by Profile Oz
Wow, take a look at 3636714988 and 3636594228 - returned within 8 hours of each other, both with 0.00% blanking, both ran in a little under 6k seconds with about 2k CPU time but one yielded 312 credits and one yielded 832. How can one possibly do that? A random number generator? Magjic 8-ball? There are many other examples on my machines which also include tasks with similar credit but 200-300% differences in run time...
Flop count is used for verification, right? Why isn't credit equal to flops divided by a constant?


The answer is indeed a random number generator, called CreditNew.

Read about it here: http://boinc.berkeley.edu/trac/wiki/CreditNew


Ok, I read it, it obviously does not work as stated, if it did, similar jobs would only vary a few percent on the same machine - I could even see a 60-150% range to cover angles and that sort of thing. I could get more consistent credit to work numbers throwing darts blindfolded (slight hyperbole) - I mean it worked more or less okay when they cut the credit in half but now it's just gone mad...
19) Message boards : Number crunching : Considering new Graphics card (Message 1544845)
Posted 20 Jul 2014 by Profile Oz
Go Blurf!!!
20) Message boards : Number crunching : AP credit, can someone expain this? (Message 1544839)
Posted 20 Jul 2014 by Profile Oz
Wow, take a look at 3636714988 and 3636594228 - returned within 8 hours of each other, both with 0.00% blanking, both ran in a little under 6k seconds with about 2k CPU time but one yielded 312 credits and one yielded 832. How can one possibly do that? A random number generator? Magjic 8-ball? There are many other examples on my machines which also include tasks with similar credit but 200-300% differences in run time...
Flop count is used for verification, right? Why isn't credit equal to flops divided by a constant?


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