Message boards :
Number crunching :
The credit system can learn?
Message board moderation
Author | Message |
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petri33 Send message Joined: 6 Jun 02 Posts: 1668 Credit: 623,086,772 RAC: 156 |
Hi, The absence of (now returned) GUPPI work has trained the credit system somehow to give more credit for the longer running tasks. 5429769510 2394133866 13 Jan 2017, 15:47:02 UTC 13 Jan 2017, 18:20:39 UTC Completed and validated 205.65 204.34 170.14 SETI@home v8 Anonymous platform (NVIDIA GPU) 5429769381 2394133991 13 Jan 2017, 15:47:02 UTC 13 Jan 2017, 18:15:30 UTC Completed and validated 3.03 1.68 1.71 SETI@home v8 Anonymous platform (NVIDIA GPU) 5429769439 2394134099 13 Jan 2017, 15:47:02 UTC 13 Jan 2017, 18:27:19 UTC Completed and validated 128.37 127.12 107.86 SETI@home v8 Anonymous platform (NVIDIA GPU) 5429769467 2394134008 13 Jan 2017, 15:47:02 UTC 13 Jan 2017, 18:09:42 UTC Completed and validated 205.64 204.15 176.48 SETI@home v8 Anonymous platform (NVIDIA GPU) Those 200 s tasks are guppi. I'm sure the effect will fade away when the proportion of Arecibo work gets lower and the APR returns from 1800 to 1300 or below. To overcome Heisenbergs: "You can't always get what you want / but if you try sometimes you just might find / you get what you need." -- Rolling Stones |
Grant (SSSF) Send message Joined: 19 Aug 99 Posts: 13732 Credit: 208,696,464 RAC: 304 |
The absence of (now returned) GUPPI work has trained the credit system somehow to give more credit for the longer running tasks. Which is bad IMHO. Ideally you get paid a certain amount for doing a certain amount of work, what you get paid shouldn't vary because it takes more or less time to do. The more work you can do, then the more you can earn. Edit- eg- I had 2 WUs that took me the same time to crunch (within 2 secs). One paid 166, the other 99. I did the same amount of work for each of them, so the amount paid should be the same. Grant Darwin NT |
Wiggo Send message Joined: 24 Jan 00 Posts: 34744 Credit: 261,360,520 RAC: 489 |
By the time most CPU's get back to doing Guppi's again that will probably change back to what it was before. Cheers. |
wulf 21 Send message Joined: 18 Apr 09 Posts: 93 Credit: 26,337,213 RAC: 43 |
But that is the exact definition of the "amount of work": work = CPU-time/GPU-time (measured while executing) x flops/sec (measured by benchmarks beforehand) So if some bug leads to longer runtimes, a higher amount of work is assumed - thats why only the lowest valid credit claim of a WU is awarded to all. If 2 buggy machines accidently meet each other - well thats simply good luck for the credit count of these 2 machines, but bad luck for the project (as actually less work gets done). |
Wiggo Send message Joined: 24 Jan 00 Posts: 34744 Credit: 261,360,520 RAC: 489 |
But that is the exact definition of the "amount of work": If you can understand CreditNew you may understand why it's referred to by many here as "CreditScrew" or "RandomNumberGenerator". ;-) By the time most CPU's get back to doing Guppi's again that will probably change back to what it was before. And as predicted, it has. Cheers. |
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