New app?

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Profile arkayn
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Message 1753993 - Posted: 5 Jan 2016, 0:20:08 UTC - in response to Message 1753903.  

I tried the MB8_win_x86_SSE3_OpenCL_NV_r3310 app on my GTX970 but it seems to hog a CPU core as well. Any info on that?

Is there going to be a Cuda app in the near future?


It is currently being tested.

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Message 1753994 - Posted: 5 Jan 2016, 0:21:49 UTC - in response to Message 1753849.  

Information from Charlie Fenton.
It is no longer possible to build PowerPC applications using current versions of the Mac development tools. They would have to be built with very old Mac development tools on an older Mac with a very old version of OS X.

I don't think it makes sense to offer SETI@home 8 for PowerPC Macs.

Which basically translates to "Eric, you're on your own - but I'll help with the newer machines". Given Eric's usual position on this project - to be as all-inclusive, and all-welcoming, as possible - that probably means that PPC will continue to be supported as long as Eric has access to his old machine with the old tools, and as long as results continue to be returned - however slowly - by users.


To put "however slowly" into perspective, my PPC Mac's results are usually returned within a day or two of receiving the tasks. With SETI@home tasks, there's then often a wait of several days, or even weeks, for these results to be validated, even against much faster machines. This is usually due to greedy wingpersons grabbing more tasks than they can get round to in a reasonable amount of time or to people simply grabbing tasks and never coming back. As I write, my last V7.00 PPC result, returned yesterday, is still waiting for validation against a cuda32 which received the same work unit sixteen hours before it did. One of my Intel results has been waiting for validation since 20th November, the wingperson's machine having not contacted the server since 2nd December.
NG
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Profile Louis Loria II
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Message 1754003 - Posted: 5 Jan 2016, 1:17:07 UTC - in response to Message 1753985.  

No GPU apps?

I believe this to be correct. There is currently one in beta testing I believe however this requires manual installation. Not sure where you get the application from


HA! I'll wait. Not going to fight it any more. I can overthink a scrambled egg...
Gonna let it lay for a while...
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Profile Jimbocous Project Donor
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Message 1754047 - Posted: 5 Jan 2016, 4:02:57 UTC - in response to Message 1753966.  

I won! Thank you for your tolerance, I apologize for my outburst... Still a lot to learn I think. No GPU apps?

Cool, glad it worked out!
Sounds like a few days before we see GPU apps, from what I've been able see scanning the message areas. Not sure when they'll update the installed for Lunatics, as that's different folks, but maybe we'll be able to do like we did for the CPU job for a few days.
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Message 1754050 - Posted: 5 Jan 2016, 4:11:52 UTC

for AMD/ATI GPU I'm using Mike's GPU app
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Message 1754065 - Posted: 5 Jan 2016, 5:23:57 UTC - in response to Message 1754050.  

for AMD/ATI GPU I'm using Mike's GPU app

So that might help Louis out, from what I see. Maybe you could point him in the right direction if he asks?
For me, I'm running 6 NVidias ...
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Message 1754090 - Posted: 5 Jan 2016, 8:11:18 UTC - in response to Message 1754065.  
Last modified: 5 Jan 2016, 8:11:30 UTC

for AMD/ATI GPU I'm using Mike's GPU app

So that might help Louis out, from what I see. Maybe you could point him in the right direction if he asks?
For me, I'm running 6 NVidias ...


Its Raistmers app not mine.

Here is the link.
http://mikesworldnet.de/home


With each crime and every kindness we birth our future.
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Message 1754092 - Posted: 5 Jan 2016, 8:23:12 UTC - in response to Message 1754090.  

for AMD/ATI GPU I'm using Mike's GPU app


Its Raistmers app not mine.

Here is the link.
http://mikesworldnet.de/home

Mike, love your music! :)
Is there an APP_INFO snippet around for this? I thought I saw one, but can't seem to see it now.
Academic for me, as I'm NV, but ...
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Message 1754096 - Posted: 5 Jan 2016, 9:12:37 UTC - in response to Message 1753849.  

Information from Charlie Fenton.
It is no longer possible to build PowerPC applications using current versions of the Mac development tools. They would have to be built with very old Mac development tools on an older Mac with a very old version of OS X.

I don't think it makes sense to offer SETI@home 8 for PowerPC Macs.

Which basically translates to "Eric, you're on your own - but I'll help with the newer machines". Given Eric's usual position on this project - to be as all-inclusive, and all-welcoming, as possible - that probably means that PPC will continue to be supported as long as Eric has access to his old machine with the old tools, and as long as results continue to be returned - however slowly - by users.


What about linux-ppc? It's hard to justify supporting an orphaned OS on an obsolete platform, but why not support Linux users on this hardware?

I just stumbled upon this thread because yesterday I pulled two G4 & G5 Mac Servers out of mothballs solely for the purpose of running BOINC on Linux. I am now quite disappointed to find that there are zero projects with applications for linux-ppc! (If I am wrong, please point me to one!)
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Message 1754100 - Posted: 5 Jan 2016, 9:45:31 UTC - in response to Message 1754092.  

Is there an APP_INFO snippet around for this? I thought I saw one, but can't seem to see it now.
Academic for me, as I'm NV, but ...

The OpenCL packages all have a '<application name>.aistub' file included, with the app_info data required. You can either merge this manually with your existing app_info.xml file, or use the Lunatics script aimerge (or aimergeg) to create a complete app_info.xml file from all the stubs available.

Two warnings:

1) If you take the 'merge' route, the new app_info.xml file won't contain any customisations you may have made in the existing file. You could, of course, make your customisations in the individual aistub files first...

2) Some of these OpenCL packages started life intended for Beta testing, and contain app_info data more appropriate for the Beta site - watch out, in particular, for version numbers.

For use on the Main project, only use version numbers listed on the main Applications page - in the current context, for MB v8 only, that means version '800' only. (A different version number won't stop it working now, but may cause grief later)

All of this is why we used to offer the optimised applications 'for experienced users only'.

I would urge all website operators offering to mirror application packages to check the packages they host, and check that they conform with the version numbering advice above (unless clearly marked 'for Beta testing only', of course).
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Profile Louis Loria II
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Message 1754102 - Posted: 5 Jan 2016, 9:56:20 UTC - in response to Message 1754090.  

for AMD/ATI GPU I'm using Mike's GPU app

So that might help Louis out, from what I see. Maybe you could point him in the right direction if he asks?
For me, I'm running 6 NVidias ...


Its Raistmers app not mine.

Here is the link.
http://mikesworldnet.de/home


Yep, yep...found that easy enough, just waiting for the time to go through the whole read me file. I think I still need to wait for more info though. Let some of the more experienced people work out the app_config or whatever else needs to be written or coded.

As for my previous problem, for a little guy I seem to have fat fingers.... fumbled a copy and paste routine, I guess.... Anyhow, all is well for now. Milkyway can keep my GPUs warm for a spell...
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Message 1754121 - Posted: 5 Jan 2016, 11:36:19 UTC

may I remind all and sunder that ALL GPU apps are still in ALPHA?

that means IF you run them you need to pay VERY CLOSE attention to your hosts and report invalids and inconclusives that look like they will go invalid. Alpha apps are very likely to still have problems. Only when they have been promoted to beta the dev is fairly certain they are good. (and sometimes not even then).

IOW when you run an alpha app you need to be aware that you are TESTING it.
When you have the hood open on the car, you wouldn't let your kid behind the wheel, now would you?
Just running an alpha app is irresponsible. You might as well give the car keys to your kid when you are not sure the brakes work.

I don;t want to discourage people to alpha test. I just want to make sure you know exactly what you are doing, why you are doing it and what you need to look out for when doing it.
A person who won't read has no advantage over one who can't read. (Mark Twain)
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Message 1754127 - Posted: 5 Jan 2016, 12:16:48 UTC - in response to Message 1754121.  

may I remind all and sunder that ALL GPU apps are still in ALPHA?


OpenCL GPU builds passed alpha week or so ago. No need to mix it all up, please. It's already publicly available and will be distributed as stock on beta soon enough. Please read thread on beta for details.
This doesn't cancel the statement that testing continues so if you use beta app then be aware what it does (look for results) and properly report if results not OK.
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Message 1754128 - Posted: 5 Jan 2016, 12:17:04 UTC - in response to Message 1754121.  

How can I tell if an app is Apha or Beta?



may I remind all and sunder that ALL GPU apps are still in ALPHA?

that means IF you run them you need to pay VERY CLOSE attention to your hosts and report invalids and inconclusives that look like they will go invalid. Alpha apps are very likely to still have problems. Only when they have been promoted to beta the dev is fairly certain they are good. (and sometimes not even then).

IOW when you run an alpha app you need to be aware that you are TESTING it.
When you have the hood open on the car, you wouldn't let your kid behind the wheel, now would you?
Just running an alpha app is irresponsible. You might as well give the car keys to your kid when you are not sure the brakes work.

I don;t want to discourage people to alpha test. I just want to make sure you know exactly what you are doing, why you are doing it and what you need to look out for when doing it.
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Message 1754129 - Posted: 5 Jan 2016, 12:21:27 UTC - in response to Message 1754128.  
Last modified: 5 Jan 2016, 12:21:44 UTC

How can I tell if an app is Apha or Beta?


You just would not see alpha unless your hacking abilities good enough LoL
Alpha releases are closed ones and not going to be published in anonymously accessible parts of internet.
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Message 1754130 - Posted: 5 Jan 2016, 12:23:38 UTC - in response to Message 1754100.  

Further to my lecture on version numbers, I've had a PM (no names, no pack drill) from a user who had started running the NVidia OpenCL package as version 8.02 here. In case other people have done the same, I said I'd post the remedial action here.

[aside: there's a reason for doing what William says - run pre-release applications only at the Beta project: if problems show up (as they are prone to do during testing, and as they are doing with that particular application), they often do so only after validation. And results here are purged within 24 hours, which gives the developer very little time to collect vital diagnostic data from stderr. At Beta, errors - and patterns of errors over time - can be studied much later.]

Back to version numbers. And pay attention at the back - this is definitely going to be addressed to advanced users. That means you.

Look at the app_info or AIstub segment you added to your working app_info.xml file. Concentrate only on the section which looks like

    <app_version>
        <app_name>setiathome_v8</app_name>
        <version_num>800</version_num>
        ...
    </app_version>

If it says '800' like that, you can relax and stop reading. You're good to go.

If it says anything except '800',

* Make a copy of the entire <app_version> ... </app_version> section relating to setiathome_v8 (leave other applications well alone)
* Paste the copy into the working app_info.xml file immediately *above* the existing 802 (or whatever) section.
* Edit the new copy (the first one in the file) so it reads <version_num>800</version_num> as above
* restart BOINC

Done carefully like that, any existing work labelled '802' should be completed and reported normally. New work fetched from the server will be labelled '800'. Once all '802' work has been completed and reported it will be safe to run the forthcoming Lunatics installer (when available) without data loss.
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Message 1754132 - Posted: 5 Jan 2016, 12:28:16 UTC - in response to Message 1754127.  

may I remind all and sunder that ALL GPU apps are still in ALPHA?


OpenCL GPU builds passed alpha week or so ago. No need to mix it all up, please. It's already publicly available and will be distributed as stock on beta soon enough. Please read thread on beta for details.
This doesn't cancel the statement that testing continues so if you use beta app then be aware what it does (look for results) and properly report if results not OK.

And here I thought I read there was still a problem with Gaussian detection at mid AR.
I'd have kept it in alpha.

Well, it's your app. Dev's discretion what stage an app is at.
A person who won't read has no advantage over one who can't read. (Mark Twain)
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Message 1754133 - Posted: 5 Jan 2016, 12:29:30 UTC - in response to Message 1754132.  

"Pre-release" covers all cases. :P
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Message 1754134 - Posted: 5 Jan 2016, 12:36:43 UTC - in response to Message 1754133.  

"Pre-release" covers all cases. :P

LoL, yep :D
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Message 1754135 - Posted: 5 Jan 2016, 12:38:30 UTC - in response to Message 1754132.  


And here I thought I read there was still a problem with Gaussian detection at mid AR.
I'd have kept it in alpha.

Well, it's your app. Dev's discretion what stage an app is at.

Pay more detailed attention (or better start testing at last ;) ) what modification exactly under that analyse currently. Again, no need to mix it all up before fully catching up with current state of affairs.
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Message boards : Number crunching : New app?


 
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