Could it be ? Tripple-Buffers in Nvidia drivers shorten WUs to crunsh ?

Message boards : Number crunching : Could it be ? Tripple-Buffers in Nvidia drivers shorten WUs to crunsh ?
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The_Matrix
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Message 1513601 - Posted: 8 May 2014, 8:18:12 UTC

Hello, i might have discovered something, is it true or not ?

See topic.

Greetings from germany
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Profile William
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Message 1513615 - Posted: 8 May 2014, 8:54:37 UTC - in response to Message 1513601.  

I've no idea what tripple-buffers are :D

Are you trying to say that having triple buffering in the driver might make the WUs crunch faster?

Could you elaborate? What is it you see exactly under what conditions?

We can do this in German, if that makes it easier. 'Man spricht deutsch'.
A person who won't read has no advantage over one who can't read. (Mark Twain)
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Message 1513669 - Posted: 8 May 2014, 14:51:41 UTC - in response to Message 1513615.  

I've no idea what tripple-buffers are :D

Are you trying to say that having triple buffering in the driver might make the WUs crunch faster?

Could you elaborate? What is it you see exactly under what conditions?

Triple-buffering is a technique for displaying video output. I can only see it in the Nvidia Control Panel under "3D settings". I'm sceptical that it could have any effect on number-crunching.
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Message 1513744 - Posted: 8 May 2014, 18:52:41 UTC

I recall a long time ago in the nvidia drivers there was something like "z buffer: single, double, triple", but as far as I am aware none of the 3D settings have any effect on wu run times.
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The_Matrix
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Message 1513758 - Posted: 8 May 2014, 19:20:17 UTC - in response to Message 1513601.  
Last modified: 8 May 2014, 19:20:56 UTC

http://setiathome.berkeley.edu/results.php?userid=703977&offset=0&show_names=0&state=2&appid=

Sieht alles normal aus, leider :(

Hatte gedacht ich hätte den "Stein der Weisen" entdeckt, die Laufzeiten der WorkUnits sind völlig gleichbleibend.

War nur so ne Idee, aaaaber vielleicht finde ich doch noch ein paar
Leistungoptimierungen im Treiber mit Nvidia Inspector !?

Grüße
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Message 1513764 - Posted: 8 May 2014, 19:27:18 UTC - in response to Message 1513758.  
Last modified: 8 May 2014, 19:30:18 UTC

http://setiathome.berkeley.edu/results.php?userid=703977&offset=0&show_names=0&state=2&appid=

Sieht alles normal aus, leider :(

Hatte gedacht ich hätte den "Stein der Weisen" entdeckt, die Laufzeiten der WorkUnits sind völlig gleichbleibend.

War nur so ne Idee, aaaaber vielleicht finde ich doch noch ein paar
Leistungoptimierungen im Treiber mit Nvidia Inspector !?

Grüße

Kann nicht mit Link zu Ihrer Benutzeraufgaben. Es muss nicht für jemand anderes arbeiten.
http://setiathome.berkeley.edu/results.php?userid=792&offset=0&show_names=0&state=2&appid=
Nur durch die hostid. So wie hier.
http://setiathome.berkeley.edu/results.php?hostid=7248867&offset=0&show_names=0&state=2&appid=
http://setiathome.berkeley.edu/results.php?hostid=7278301&offset=0&show_names=0&state=2&appid=

Treibereinstellungen haben wenig oder keinen Einfluss auf die SETI @ home Arbeit.

Es tut uns leid zu Google übersetzen
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Message 1513775 - Posted: 8 May 2014, 19:39:14 UTC
Last modified: 8 May 2014, 19:44:49 UTC

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Message boards : Number crunching : Could it be ? Tripple-Buffers in Nvidia drivers shorten WUs to crunsh ?


 
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