Please rise the limits... just a little... |
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Message boards : Number crunching : Please rise the limits... just a little...
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Now with the Windows TCP Settings bug fixed why not rise the limit a little? | |
| ID: 1344751 · | |
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| ID: 1344753 · | |
Ditto. ____________ | |
| ID: 1344795 · | |
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While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. | |
| ID: 1344864 · | |
Why the chuff chuff does BOINC decide that my GTX690 is only a single processor, when it is reported as [2] on the accounts page?? Because it is a single device. Just as a 16 core CPU with Hypethreading (so 32 available processing units) is a single CPU. ____________ Grant Darwin NT. | |
| ID: 1344871 · | |
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But it isn't - its two devices on one board, which may, or may not, be connected by an internal SLI link (mine are unlinked). One part of the system reports it as TWO devices - take a look at the details for yourself : http://setiathome.berkeley.edu/show_host_detail.php?hostid=6890059 | |
| ID: 1344880 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. I disagree. Everytime I run out of work during the outages, I load work from a "B" project, and that crunch time is lost to SETI. I suspect the faster crunchers run out more than I do. That lost crunch time means that less results flow to the science databases, and that hurts the project. It is wasted capacity. Give us enough to withstand a 48 hour outage. ____________ Another Fred Support SETI@home when you search the Web or shop online with GoodSearch and GoodShop | |
| ID: 1344900 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. No it doesn't, I'm afraid. At the moment, with the project running absolutely flat out, it means that somebody else grabs the tasks and runs them for you. | |
| ID: 1344904 · | |
But it isn't But it is. Just as i pointed out in my first post- 8 or 16 or 32 cores in a CPU still counts as 1 CPU. 2 or 4 or 8 GPUs on a single board still counts as a single video card. I'm not sure what happens in the case of 2 CPUs or 2 physical video cards. If the limitation is per device, then you'd get 100 WUs for each CPU & each video card. If the limitation is per system, then you'd still be limited to 100 WUs for all CPUs & 100WUs for all video cards no matter how many the system has. ____________ Grant Darwin NT. | |
| ID: 1344909 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. Just don't see it that way. If I can't get work during an outage, they can't either. And if I still have B project work left over when work flow resumes and someone runs tasks I would have run, one set gets run instead of two. Larger caches would allow the proect to run flat out, which it is not doing when we're out of work. ____________ Another Fred Support SETI@home when you search the Web or shop online with GoodSearch and GoodShop | |
| ID: 1344911 · | |
At the moment, with the project running absolutely flat out, That is the whole point that Richard sensibly makes. They are doing their best, and yes there doesn't seem to be enough work for everybody. You have to remember that the infrastructure of this project was scoped out 10 years ago when we didn't have quad and hex core processors, nor GPU cards all crunching away. The fact that they have kept pace with technology as well as they have done, on a limited budget, is a credit to them. | |
| ID: 1344913 · | |
But it isn't It doesn't matter whether you have 1 CPU or 2 you still only get 100 w/u's and the same goes for a GPU capable machine and that number also stays at 100 w/u's no matter how many which means that unless you run some really early version of BOINC the limit for any machine crunching on both CPU and GPU is 200 w/u's. Cheers. ____________ | |
| ID: 1344915 · | |
That exactly why i sugest a "little increase" in the limit of the GPU WU, 100 WU of CPU task is far enought for a 1/2 day of work, even on the fastest CPU´s (if i´m wrong someone could show why please), but 100 WU of GPU is not, even in a single 690 hosts, normaly a WU will crunch (not a shortie of course) in less than 7 minutes, it´s about 34 WU per hour, so a 100 WU caches last for less than 3 hours, not enought for the 3-6 hours outages. A 200 per GPU limit will get us far enought work in a double or triple GPU hosts, even for a large normal outage, not when a unsheduled things happening of course, but that will be a good beginning and does not produce to much new load to the databases. I noticed something else (out of this thread focus), the cricket show almost 100% of bandwidth utilization, but all the AP splitters are out and MB spiting is in "slow" mode (only 3 splliters are workin) and we have a lot of ready to send MB units (more then 300K) and everything apears to work fine, lets see what happening when the AP splitters returns to dutty. ____________ | |
| ID: 1344928 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. Emphasis added by me. That last part should be in a FAQ or a sticky or something. | |
| ID: 1345099 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. The fact remains, that when I cannot cache enough work on my fastest crunchers to ride out even the weekly outage, less work gets done for the project. Granted, this may not have a tremendous impact on the project overall, but it is fact that when I run out of WUs, I am not crunching Seti on my best resources. The CPUs never run out of work due to their slower speed. But the multiple GPU rigs burn through things pretty quickly. Especially when the 100 task allotment consists of shorties. ____________ ****** "Ask not, what your kitty can do for you. Ask what you can do for your kitty." As it is kitten, so shall it be done. | |
| ID: 1345105 · | |
While an increase in the number of WU distributed to an individual cruncher might sound like a good idea it wouldn't help anything part from our egos. But the project is already running flat out. How does increasing the limits make the project run any more flat out than it already is? At what point does the increased number of work units in the field cause the database to crash? Which is why limits were put in, isn't it? | |
| ID: 1345107 · | |
That's the million dollar question. I have been told that the actual DB usage is only at, I think it was like 60% of capacity. The limit may be on the server's capacity to process and maintain the DB. ____________ ****** "Ask not, what your kitty can do for you. Ask what you can do for your kitty." As it is kitten, so shall it be done. | |
| ID: 1345109 · | |
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Yes, but the project never asked anybody to build | |
| ID: 1345110 · | |
So that problem has to be fixed first, where ever it resides at the project. What can we do to fix that problem from this side of the servers? | |
| ID: 1345112 · | |
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Much snippage by me. That exactly why i sugest a "little increase" What is needed is the point <number> at which the project grinds to a halt because of too many WU's in the field. Then divide that by the number of crunchers, add a suitable fudge factor for a safety margin and we'll have a limit that can be imposed until the underlying problem is fixed. Has anybody run the numbers? | |
| ID: 1345118 · | |
Message boards : Number crunching : Please rise the limits... just a little...
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