Panic Mode On (76) Server Problems? |
![]() |
| log in |
Message boards : Number crunching : Panic Mode On (76) Server Problems?
Previous · 1 . . . 10 · 11 · 12 · 13 · 14 · 15 · 16 . . . 21 · Next
| Author | Message |
|---|---|
|
I accept that VLAR wu do take longer than `normal` | |
| ID: 1274167 · | |
I don't think anyone, including myself, was advocating allowing them "back in" at the moment. It would be nice if they could be allowed by choice, like the AP's. As for screwing up the DCF to the point where it causes problems, that could probably be gotten around with a bit of programming. OTOH, if it remains that vlars never get sent to Nvidia gpu's, I can live with that too, they'll get done eventually. | |
| ID: 1274170 · | |
A .vlar WU would mean x ~ 10.8 longer than a normal AR WU. Wasted performance. Sure, a GPU doing a VLAR might be better than an idle GPU (depending from your point of view), but if for a CPU it pretty much doesn't matter, if it's cruching a VLAR or a normal-AR task while the GPU is x times slower on VLAR, you are waisting performance if you send VLARs to a GPU. It's better for the project that a GPU do few 0.44 WUs instead of 1 VLAR. And it's up to the user to set his cache high enough that his card never idle (OK, not easy with the current load on servers, but that's another thing). ____________ . | |
| ID: 1274259 · | |
|
As I type parts of the SSP are 206 hours behind. [As of 23 Aug 2012 | 8:30:04 UTC] SSP was behind before this weeks outage. How are the As of* times set? | |
| ID: 1274286 · | |
A .vlar WU would mean x ~ 10.8 longer than a normal AR WU. Wasted performance. I teory thats ok, but when crunching the vlar with Nvidia GPU your entire system turn dificult to use, the cursor flicks, a lot of wierd problems start to apears with the video interface, so you almost loose the host for any other use until this WU is processed, so processing Vlars with NVidia GPU in a non dedicated crunchig host realy is a waste of resources. Lets the vlars running in the CPUS and all others on the GPUs. ____________ | |
| ID: 1274332 · | |
I teory thats ok, but when crunching the vlar with Nvidia GPU your entire system turn dificult to use, the cursor flicks, a lot of wierd problems start to apears with the video interface, so you almost loose the host for any other use until this WU is processed, so processing Vlars with NVidia GPU in a non dedicated crunchig host realy is a waste of resources. Lets the vlars running in the CPUS and all others on the GPUs. Exactly. From the project's point of view, they couldn't care less if the tasks run fast or slow. We're probably (collectively) supplying more processing power than they want or need at the moment - provided the work comes back, it's been processed accurately, and it doesn't hang around for too long (i.e. weeks), that'll be fine for them. The screen lag, and not being able to use the machine for anything else, is the big no-no for a volunteer project. If that happens, 99% of volunteers just uninstall BOINC and walk away, cursing. Not only is their resource lost to SETI, it's lost to all the other BOINC projects too - and the person behind the computer is lost to science and scientific research. That's what SETI can't be seen to do. | |
| ID: 1274337 · | |
From the project's point of view, they couldn't care less if the tasks run fast or slow. Well, project like that would never get me to crunch for them. Such thinking from the project staff was a reason why I didn't join Milkyway earlier (those days when they had highly inefficent applications themselves, didn't except anonymous platform and all the other things they did back than). I want my resources to be used as efficently as possible by the project (hence I use opt apps), if I have more than my main project can use, there are other projects, who are happy to get what's over. ____________ . | |
| ID: 1274368 · | |
|
I am crunching both a SETI vlar and a BOINC_VM Virtual Machine from CERN on this CPU, an AMD APU E-450 at 1.67 GHz, which is not a speed champion but uses only 18 W, so it can take the heat wave we have in Italy (33 C now, no AC) while I had to shut down the SUN WS with its fans going full speed. | |
| ID: 1274388 · | |
From the project's point of view, they couldn't care less if the tasks run fast or slow. Please don´t missunderstud what I and Richard says, SETI is a project that is spected to runs DECADES before any spected success could be achived (unless of course our little green mens give us a hand), so "fast or slow" is relative to that, the difference from a 12 min WU (GPU) to a 1 1/2 hour (CPU) makes little difference to the 50 Years or maybe more project. Any help is wanted, just don´t need to be worried on that particular point, we are just warning because the video lag could be a serius problem if you need to use a not crunching only host. ____________ | |
| ID: 1274390 · | |
|
I think the thing to keep in mind here is that the batch of VLARs sent out to Nvidia GPU hosts was an unintended error, not a change in policy. | |
| ID: 1274396 · | |
|
I agree with you Mark, this was an unintended error and is fixed now. | |
| ID: 1274403 · | |
Please don´t missunderstud what I and Richard says, SETI is a project that is spected to runs DECADES before any spected success could be achived (unless of course our little green mens give us a hand), so "fast or slow" is relative to that, the difference from a 12 min WU (GPU) to a 1 1/2 hour (CPU) makes little difference to the 50 Years or maybe more project. I wasn't talking about the progress of SETI@Home, as Richard pointed out we donate more resources to them than they can use ATM, I was talking about efficient usage of our resources by all projects and SETI is one, that can easily use nVidia GPUs more efficiently by not assigning VLAR tasks to them. The more the project care about efficient usage of our resources, the more science we get done, not necessarily for SETI (since they just can't send out more WUs than they are already doing now) but for other projects out there. ____________ . | |
| ID: 1274431 · | |
A .vlar WU would mean x ~ 10.8 longer than a normal AR WU. Wasted performance. | |
| ID: 1274434 · | |
Please don´t missunderstud what I and Richard says, SETI is a project that is spected to runs DECADES before any spected success could be achived (unless of course our little green mens give us a hand), so "fast or slow" is relative to that, the difference from a 12 min WU (GPU) to a 1 1/2 hour (CPU) makes little difference to the 50 Years or maybe more project. I don't think we're disagreeing here. Fortunately, not sending VLARs to NVidia is a win-win problem. The solution satisfies both the efficiency and the volunteer satisfaction criteria. I was merely saying that, from the project's point of view, not alienating volunteers is the stronger argument. I don't think we'd have got the "don't send" solution coded in the first place, if we'd had to argue on the efficiency criterion alone. | |
| ID: 1274452 · | |
Please don´t missunderstud what I and Richard says, SETI is a project that is spected to runs DECADES before any spected success could be achived (unless of course our little green mens give us a hand), so "fast or slow" is relative to that, the difference from a 12 min WU (GPU) to a 1 1/2 hour (CPU) makes little difference to the 50 Years or maybe more project. Well, if you recall back then, there were also 'VLAR killer' opti apps that would just toss them back to the servers. Thus increasing the server load with no additional work being done. The kitties never agreed with this and looked on those apps as 'cherry picking' at the time. I think the present solution of not sending VLARs to hosts that cannot as effectively process them ended up being win-win for both the users and the project. ____________ ****** "Ask not, what your kitty can do for you. Ask what you can do for your kitty." As it is kitten, so shall it be done. | |
| ID: 1274453 · | |
Sure, a GPU doing a VLAR might be better than an idle GPU (depending from your point of view), The GPU does not need to be idle, it's just a matter of BOINC configuration: large enough cache and if that does not help backup project (probably necessary anyway with the current load on S@H's internet connection). Your idle GPU issue is something that the user can fix. Also such GPU might do more for the project if it's idle for a while and than gets again suitable WUs to work on. Blocking it for hours or even days with a bunch of VLARs might indeed lead to less job done at the end of the day/month/year/whatever. So yes, an idle GPU for a while might be better unless the servers would send just 1 VLAR in case they have nothing else and the GPU is idle. ____________ . | |
| ID: 1274464 · | |
|
| |
| ID: 1274497 · | |
I believe a shorty storm may be keeping the feeder rather dry. Lots of other comments about not getting work lately. ____________ ****** "Ask not, what your kitty can do for you. Ask what you can do for your kitty." As it is kitten, so shall it be done. | |
| ID: 1274498 · | |
Lots of VLARs out there (as in there are tasks that can't be sent to my Nvidia GPU, but can be sent to my CPU if i choose to accept them): 23/08/2012 18:36:45 | SETI@home | [sched_op] Starting scheduler request After about another 5 requests, i did get 58 Cuda tasks. Claggy | |
| ID: 1274501 · | |
I don't think we're disagreeing here. Fortunately, not sending VLARs to NVidia is a win-win problem. The solution satisfies both the efficiency and the volunteer satisfaction criteria. Sure, fixing issues like unusable systems or even driver crashes are more important than efficiency, however I think efficiency is one of the volunteer satisfaction criteria. Just think about all the complaints about falling RAC caused by pendings which led alredy to several discussions about shorter deadlines. And there is nothing lost, the credit is just awarded little later. So complaints about GPUs doing just a small fraction of what they are capable to do would happen probably more often and I'm pretty sure many would leave the project because of that. ____________ . | |
| ID: 1274506 · | |
Message boards : Number crunching : Panic Mode On (76) Server Problems?
| Copyright © 2013 University of California |