Panic Mode On (60) Server problems?


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Sten-Arne
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Message 1169800 - Posted: 10 Nov 2011, 17:41:11 UTC - in response to Message 1169798.

Picketing and throwing rotten or bad WU's suspended. AP processes seems to start up now, one by one.

Now you've demonstrated that Swedish People Power works, could you send the flying pickets on to the Beta server, please?


I'm sorry Richard, but since I am not a Beta tester, I do not have the power or the authorization to picket the Beta server. :-)

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Richard HaselgroveProject donor
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Message 1169803 - Posted: 10 Nov 2011, 17:46:08 UTC - in response to Message 1169800.

Picketing and throwing rotten or bad WU's suspended. AP processes seems to start up now, one by one.

Now you've demonstrated that Swedish People Power works, could you send the flying pickets on to the Beta server, please?


I'm sorry Richard, but since I am not a Beta tester, I do not have the power or the authorization to picket the Beta server. :-)

Since when did flying pickets need authorisation? That's boss talk :P

Profile Anthony Arbuzoff
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Message 1169810 - Posted: 10 Nov 2011, 18:06:50 UTC

At this time S@H-beta is working again, hurrah!
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Message 1169817 - Posted: 10 Nov 2011, 18:15:38 UTC



Anyone else getting a 403 error ("Forbidden") when asking for work or update-ing??


Lt

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Message 1169827 - Posted: 10 Nov 2011, 19:02:48 UTC - in response to Message 1169817.



Anyone else getting a 403 error ("Forbidden") when asking for work or update-ing??


Lt




The error stopped a min or 2 after I posted....whew...

I thought I had been banned, or maybe Staff had my account mixed up with Sten-Arne's account...LOL (just kidding...)

Lt

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Message 1169829 - Posted: 10 Nov 2011, 19:06:34 UTC
Last modified: 10 Nov 2011, 19:08:49 UTC

'Ya score 16 tasks, and whaddya get?
15 of 'em shorties, ain't downloaded yet.'

Gotta LOL through it.....

Oh, and BTW...
They started splitting AP again.
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Message 1169835 - Posted: 10 Nov 2011, 19:18:48 UTC

Yeah I got one ap unit and It's enough for Me right now.

Name ap_17jl11ab_B6_P0_00142_20111110_25313.wu_1 Application astropulse_v505 5.05 (cuda) Workunit name ap_17jl11ab_B6_P0_00142_20111110_25313.wu

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Message 1169857 - Posted: 10 Nov 2011, 21:02:20 UTC - in response to Message 1169829.

'Ya score 16 tasks, and whaddya get?
15 of 'em shorties, ain't downloaded yet.'

Gotta LOL through it.....


That caused laughter to come from my cubicle! :D

Steve
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Orioneti
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Message 1169859 - Posted: 10 Nov 2011, 21:04:23 UTC

And oooops, we're down again...


Looks like we're up and running again, but i'm still unable to connect to SETI@home. I did reset SETI@home project on one of my computers and it immediately started to download new tasks, lost 4 tasks that were trying to upload since last Saturday, weird...

Going to lose couple hundred more if i reset the other computers. Is there any other way to get them to connect to the project without losing tasks?

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Message 1169861 - Posted: 10 Nov 2011, 21:17:01 UTC - in response to Message 1169859.

...
Is there any other way to get them to connect to the project without losing tasks?



I had some luck with proxies (again^^). Though this time it doesn't seem to be an issue with the HE-router.
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Grant (SSSF)
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Message 1169998 - Posted: 11 Nov 2011, 7:10:48 UTC


Looks like the Scheduler's getting a bit flakey (or the feeder). Almost all of my systems requests for work (CPU & GPU) result in "Project has no tasks available" messages. And the inbound traffic is slowly but steadily climbing- which has occured in the past when the Scheduler's been reluctant to dish out work.
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Message 1170000 - Posted: 11 Nov 2011, 7:17:48 UTC - in response to Message 1169998.


Looks like the Scheduler's getting a bit flakey (or the feeder). Almost all of my systems requests for work (CPU & GPU) result in "Project has no tasks available" messages. And the inbound traffic is slowly but steadily climbing- which has occured in the past when the Scheduler's been reluctant to dish out work.

If you check the Scarecrow graphs, part of the increase in inbound traffic is the shorty storm....
Results returned per hour has gone up and turnaround time has dropped.

This also tends to increase the odds of getting 'no tasks available'.
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Grant (SSSF)
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Message 1170016 - Posted: 11 Nov 2011, 8:19:49 UTC - in response to Message 1170000.


Looks like the Scheduler's getting a bit flakey (or the feeder). Almost all of my systems requests for work (CPU & GPU) result in "Project has no tasks available" messages. And the inbound traffic is slowly but steadily climbing- which has occured in the past when the Scheduler's been reluctant to dish out work.

If you check the Scarecrow graphs, part of the increase in inbound traffic is the shorty storm....
Results returned per hour has gone up and turnaround time has dropped.

This also tends to increase the odds of getting 'no tasks available'.

Checkout the long term graphs- inbound traffic wasn't as high during the previous shorty storm (and in the last one there were no VLARs about), and i wasn't getting nearly as many "Project has no tasks available" messages as i have been over the last few hours.
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Message 1170117 - Posted: 11 Nov 2011, 16:02:28 UTC
Last modified: 11 Nov 2011, 16:13:06 UTC

When can we expect a sufficient number of Wu's ?
Just wanted to put our subteam (GP > DPC) on the map but my 2 GTX460's are just picking their noses.

@ Winterknight : In that case it seems more useful to go back to PG and visit again next year.

WinterKnight
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Message 1170120 - Posted: 11 Nov 2011, 16:08:59 UTC - in response to Message 1170117.

When can we expect a sufficient number of Wu's ?
Just wanted to put our subteam (GP > DPC) on the map but my 2 GTX460's just picking their noses.

When the BOINC developers get Credit New working, and that could be months away.

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Message 1170128 - Posted: 11 Nov 2011, 16:19:33 UTC - in response to Message 1170120.

When can we expect a sufficient number of Wu's ?
Just wanted to put our subteam (GP > DPC) on the map but my 2 GTX460's just picking their noses.

When the BOINC developers get Credit New working, and that could be months away.

Oh lovely, So for the time being I guess We get CreditNeu instead. ;)
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Message 1170132 - Posted: 11 Nov 2011, 16:39:44 UTC

Hey cool.. there's some tapes for the AP splitters to chew on. I was starting to wonder about that. Since I've physically reduced my number of cores in half, and my DCF is getting close to being normal after that one AP that ran about 350% the normal time.. I've finally been doing work requests for the past 18 hours or so, and there hasn't been anything for the AP splitters to chew on in days.
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Message 1170135 - Posted: 11 Nov 2011, 16:49:41 UTC - in response to Message 1170132.

Hey cool.. there's some tapes for the AP splitters to chew on. I was starting to wonder about that. Since I've physically reduced my number of cores in half, and my DCF is getting close to being normal after that one AP that ran about 350% the normal time.. I've finally been doing work requests for the past 18 hours or so, and there hasn't been anything for the AP splitters to chew on in days.

I've worked on 3 AP units total so far, 1 errored out after about 3:41(mins/secs), 1 took all of 14 seconds to complete and one took 2:41(hours/Mins) to do, Of course this was with a Beta r5.21 v505 AP CUDA app, I don't know if anything will come of the 1 wu, but I did try AP on the gpu, which right now is disabled in My app info file until further notice.
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Message 1170140 - Posted: 11 Nov 2011, 16:59:59 UTC

That's cool. 10 minutes after I said that.. I got one. It's a start. I think I need about 7 more for a 10-day cache. Yeah, 23 hours a piece, two cores, so ~20 is a full cache.
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WinterKnight
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Message 1170143 - Posted: 11 Nov 2011, 17:05:22 UTC - in response to Message 1170128.

When can we expect a sufficient number of Wu's ?
Just wanted to put our subteam (GP > DPC) on the map but my 2 GTX460's just picking their noses.

When the BOINC developers get Credit New working, and that could be months away.

Oh lovely, So for the time being I guess We get CreditNeu instead. ;)

Read my thread It is now 3 months

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