VLAR change |
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Message boards : Technical News : VLAR change
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We are beta testing a change whereby VLAR WUs are not scheduled onto GPUs. We hope to move this to the main project next week. | |
| ID: 1015702 · | |
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Thanks for the update Jeff, | |
| ID: 1015704 · | |
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This is indeed a good news, thanks Jeff. | |
| ID: 1015711 · | |
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thank you thank you thank you for testing it first!!! :D | |
| ID: 1015721 · | |
We are beta testing a change whereby VLAR WUs are not scheduled onto GPUs. We hope to move this to the main project next week. Excellent! Thank you so much! Good job. ____________ | |
| ID: 1015729 · | |
We are beta testing a change whereby VLAR WUs are not scheduled onto GPUs. We hope to move this to the main project next week. Thank you very much! *thumb up* BTW. Which BOINC version at least is needed for this function? Or is the BOINC version not important? [EDIT: This means 0.12x+ ARs only to GPUs?] ____________ >Das Deutsche Cafe. The German Cafe.< | |
| ID: 1015746 · | |
... It's a BOINC server code change. BOINC core client doesn't matter. Edit: Yes, the criteria is at 0.12 AR. Joe | |
| ID: 1015747 · | |
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Excellent!! | |
| ID: 1015754 · | |
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Thanks for this. | |
| ID: 1015812 · | |
thank you thank you thank you for testing it first!!! :D Yes, please test the heck out of it. | |
| ID: 1015815 · | |
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Of course, this change will mean that we non-GPUers' will suffer, won't it? Actually the question is whether we non-GPU hosts will get a fair credit for dealing with the more difficult wu's. | |
| ID: 1015816 · | |
Of course, this change will mean that we non-GPUers' will suffer, won't it? Doens't it mean that the VLARs will only go to CPUs? That should mean a larger pool of WUs for us non-GPU crunchers to chase. ____________ | |
| ID: 1015820 · | |
Of course, this change will mean that we non-GPUers' will suffer, won't it? Actually the question is whether we non-GPU hosts will get a fair credit for dealing with the more difficult wu's. Actually after my calculations VLARs are the best paid WUs on CPU. Here example for my AthlonXP 2000+: - VLAR (< 0.013): about 350 CPU-seconds / 1Cr - AR ~ 0.38: about 365 CPU-seconds / 1Cr - AR ~ 0.4x: about 470 CPU-seconds / 1Cr - VHAR: about 500-700 CPU-seconds / 1Cr ____________ . | |
| ID: 1015821 · | |
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Woohoo! Send me your VLARS please. | |
| ID: 1015828 · | |
Actually after my calculations VLARs are the best paid WUs on CPU. Here example for my AthlonXP 2000+: Are these figures, really all from your AthlonXP 2000+ , on my Q6600's, it's vice versa. OTOH, I never crunch VHAR's on CPU. Ehh, sorry I didn't pay attention to the credits per seconds, not really interrested in credits, only processing time, credits have a low priority, in my crunching ability/scheme. And you've little influence on the Angle Range of WU's sended to you, maybe this will change if the new AR-Function-Scheduler, is in place and works as it supposed to. Then you would be able to ask only work for CPU (<0.013 AR) or GPU (>0.013 AR). ____________ Knight Who Says Ni N!, OUT numbered................. | |
| ID: 1015862 · | |
Of course, this change will mean that we non-GPUers' will suffer, won't it? Actually the question is whether we non-GPU hosts will get a fair credit for dealing with the more difficult wu's. Seems most of us with GPU's also have CPU's in our machines...Why would you do all the hard work? ____________ Official Abuser of Boinc Buttons... And no good credit hound! | |
| ID: 1015873 · | |
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Obviously, I'm addressing the relative amount of work for the host in total. | |
| ID: 1015875 · | |
Of course, this change will mean that we non-GPUers' will suffer, won't it? Not understanding this reply. There are cpu only and gpu+cpu crunchers. If the VLAR's are blocked from the gpu's, then the non-VLAR wu's will be sopped up by the gpu's, leaving the cpu's with a strongly biased ratio of VLAR's. I suppose it's a sh.ty job, but someone has to do it. | |
| ID: 1015878 · | |
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BTW. | |
| ID: 1015879 · | |
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Current I can't post some examples of my E7600, because the new Cr.-System isn't finished balanced. | |
| ID: 1015885 · | |
Message boards : Technical News : VLAR change
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