3D animated screensaver: doesn't take too much CPU?


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Message boards : Number crunching : 3D animated screensaver: doesn't take too much CPU?

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maddin
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Germany
Message 2656 - Posted: 29 Jun 2004, 14:02:21 UTC

I wonder about the new screensaver in the windows version of the BOINC SETI@home. It's animated full screen 3D version of the old graphics. Doesn't this take too much CPU tims? (However, it's nice to watch :-)

Mark Douglas
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Message 2688 - Posted: 29 Jun 2004, 15:22:56 UTC

It's a pretty basic 3d animation, and if you've got some form of GPU - however, if you don't have some form of hardware 3d accelleration in your computer, you might suffer a loss of some cpu cycles that could be going to seti@home. If you're concerned, just set your screensaver to blank :)


Kiel Oleson
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Message 5558 - Posted: 9 Jul 2004, 4:47:54 UTC - in response to Message 2656.

> I wonder about the new screensaver in the windows version of the BOINC
> SETI@home. It's animated full screen 3D version of the old graphics. Doesn't
> this take too much CPU tims? (However, it's nice to watch :-)
>
>

indeed, if you have a half-decent graphics accellerator, it uses next-to-nothing of your cpu time.

Profile JigPu
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Message 5584 - Posted: 9 Jul 2004, 6:22:28 UTC

And if you set your screensaver CPU percentages properly in your profile pages, you can really limit how much goes to it.

I've got it at 0.1%, and so long as your computer has a good hardware graphics card (I've got a Radeon), it works perfectly fine even with that little. On my other comp with intel extreme integrated graphics, it has some stuttering problems, but that's to be expected with such a wimpy excuse for a GPU.

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Message boards : Number crunching : 3D animated screensaver: doesn't take too much CPU?

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