app_info for AP500, AP503, MB603 and MB608 |
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Message boards : Number crunching : app_info for AP500, AP503, MB603 and MB608
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Ok, I have deleted my cc_config file and restarted boinc and Im crunching 2 AP WU, but no CUDA units, my GPU is idle?? What am I missing, strangley I have noticed that I no longer have an app_info file (yet Im still using R112 for the AP units) Is this a result of the move to 6.6.20? | |
| ID: 887341 · | |
It may take awhile before I get to another Astropulse. I got swamped with a bunch of 6.03s while ttc was down. I'd like to clear some of them out before I do another AP. As I said, the Astropulse takes me 60+ hours to complete. Well, I finished one. The time to completion jumped back up for both the APs and the Cuda work. I decided to make a small change in the FLOPS for my Cuda work. I re-figured it for 6GFlops instead of 5 and the TTC is a lot closer to what it should be. I also suspended the APs that weren't running so that I am only running one AP and one MB on my CPUs. this may have helped it figure out the right DCF. This may change today though, I managed to download a bunch of shorties for my Cuda this morning. :) ____________ PROUD MEMBER OF Team Starfire World BOINC | |
| ID: 887591 · | |
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MadMaC, | |
| ID: 887592 · | |
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If I'm running 2 video cards of different speeds. Which one do I use to calculate the Gflops as per Marks instructions ? The fast one or the slow one ? | |
| ID: 887928 · | |
If I'm running 2 video cards of different speeds. Which one do I use to calculate the Gflops as per Marks instructions ? The fast one or the slow one ? At message 880869, a long way down (or up - depending on you preferred order) this same thread, I suggested that using the speed of your faster card would give the smoothest DCF / cache fill experience. But since then, I've realised that this will fill your cache as if you had two fast cards. Be a little cautious with the cache setting if you follow that advice. | |
| ID: 887932 · | |
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I believe someone also suggested you average the two and figure from that. | |
| ID: 887935 · | |
I believe someone also suggested you average the two and figure from that. Did they give any reasoning? My approach, by targeting DCF, is designed never to miss a CPU (AP) deadline in the four-way environment described in this thread title - at the expense, as I've just posted, of possibly missing CUDA deadlines if you over-do the cache setting. | |
| ID: 887938 · | |
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I can't find the post where I read that now. I think it was just to keep the figure low enough so that BM wouldn't get the idea you had two really fast cards and load you up beyond what you could finish. | |
| ID: 887951 · | |
I can't find the post where I read that now. I think it was just to keep the figure low enough so that BM wouldn't get the idea you had two really fast cards and load you up beyond what you could finish. Or having it too high, and WU's taking too long on the slow card and getting maximum time exceeded, But i've only seen that on Astropulse so far. Claggy | |
| ID: 887953 · | |
I can't find the post where I read that now. I think it was just to keep the figure low enough so that BM wouldn't get the idea you had two really fast cards and load you up beyond what you could finish. I remember reading this as well. Before this thread, I had to read lots of threads to figure out how to set up the app_info properly. I do not remember where I read it either... :( Regards, G ____________ Boinc Wiki "Great spirits have always encountered violent opposition from mediocre minds." -Albert Einstein | |
| ID: 887954 · | |
If I'm running 2 video cards of different speeds. Which one do I use to calculate the Gflops as per Marks instructions ? The fast one or the slow one ? Thanks Richard - I knew I'd seen the answer somewhere in the dim dark past but couldn't find it again when I needed it. Am now up and running using the "No AP" version of your app_info file. I only run a 1.5 day cache so time outs are not a problem Strange, AK_v8 even picked up the 2 units that were half crunched by the stock 6.03 app and carried on with them. I thought it would shred them and start 2 new ones Brodo | |
| ID: 887961 · | |
Strange, AK_v8 even picked up the 2 units that were half crunched by the stock 6.03 app and carried on with them. I thought it would shred them and start 2 new ones No surprise, Lunatics apps are polite and well-mannered like that. :-) [Well, they are when we get them, and the corresponding app_info, right] | |
| ID: 887966 · | |
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I looked in My client_state.xml file and <p_flops> doesn't exist there, I have a GTX295 and I run MB on both the Intel Q9300 Quad Core cpu(3.51GHz) and on the gpus(the GTX295), all this is running under XP x64. Is there anywhere else in Boinc 6.6.20 where It could be located at? | |
| ID: 888075 · | |
I looked in My client_state.xml file and <p_flops> doesn't exist there, I have a GTX295 and I run MB on both the Intel Q9300 Quad Core cpu(3.51GHz) and on the gpus(the GTX295). Is there anywhere else in Boinc 6.6.20 where It could be located at? I'm running my Q9450 (o/c) + GTX295 with the CUDA flops set to 21200000000 and the AK-V8 flops set to 6351283655. Works for me. F. ____________ | |
| ID: 888077 · | |
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Look for P_FPOPS | |
| ID: 888078 · | |
Look for P_FPOPS Ok I found It and It's 3512976066.004993 so now what? multiply It by 0.2? Edit: Ok I'm trying this out: <flops>00702595213</flops> ____________ BSG Anthem My Facebook page | |
| ID: 888080 · | |
Look for P_FPOPS NO, that's CPU flops, get GPU flops from your Boinc log on start-up, It'll be something like 87 (Est.Gflops) times it by 1000000000 then by 0.2 Claggy | |
| ID: 888081 · | |
Look for P_FPOPS You need the P_FPops for CPU: That should be multiplied by 1.75. Your GPU will be the same as mine - Est 106 GFlops - so you should use 21200000000 for that. F. ____________ | |
| ID: 888083 · | |
Look for P_FPOPS Ok now where do I put the flops for the cpu in the app info file? How's this? And the flops is the fpops number after being multiplied by 1.75. <app> <name>setiathome_enhanced</name> </app> <file_info> <name>AK_v8_win_x64_SSSE3x.exe</name> <executable/> </file_info> <app_version> <app_name>setiathome_enhanced</app_name> <version_num>603</version_num> <flops>6147708115</flops> <platform>windows_x86_64</platform> <file_ref> <file_name>AK_v8_win_x64_SSSE3x.exe</file_name> <main_program/> </file_ref> </app_version> ____________ BSG Anthem My Facebook page | |
| ID: 888085 · | |
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Here's a snip of mine: <app_version> <app_name>setiathome_enhanced</app_name> <version_num>603</version_num> <platform>windows_x86_64</platform> <avg_ncpus>1.000000</avg_ncpus> <max_ncpus>1.000000</max_ncpus> <flops>6351283655</flops> <file_ref> <file_name>AK_v8_win_x64_SSSE3x.exe</file_name> <main_program/> </file_ref> </app_version> <app_version> <app_name>setiathome_enhanced</app_name> <version_num>608</version_num> <platform>windows_x86_64</platform> <avg_ncpus>0.150000</avg_ncpus> <max_ncpus>0.150000</max_ncpus> <flops>21200000000</flops> <plan_class>cuda</plan_class> <file_ref> <file_name>setiathome_6.08_windows_intelx86__cuda.exe</file_name> <main_program/> </file_ref> <file_ref> <file_name>cudart.dll</file_name> </file_ref> <file_ref> <file_name>cufft.dll</file_name> </file_ref> <file_ref> <file_name>libfftw3f-3-1-1a_upx.dll</file_name> </file_ref> <coproc> <type>CUDA</type> <count>1</count> </coproc> </app_version> F. ____________ | |
| ID: 888088 · | |
Message boards : Number crunching : app_info for AP500, AP503, MB603 and MB608
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