Blanding (Jan 12 2009)

Message boards : Technical News : Blanding (Jan 12 2009)
Message board moderation

To post messages, you must log in.

AuthorMessage
Profile Matt Lebofsky
Volunteer moderator
Project administrator
Project developer
Project scientist
Avatar

Send message
Joined: 1 Mar 99
Posts: 1444
Credit: 957,058
RAC: 0
United States
Message 852788 - Posted: 12 Jan 2009, 23:58:40 UTC

A rather quiet weekend, though the astropulse validator seems to have gotten locked up on something. Josh and Eric and looking into that. This morning was a little weird. An old UPS we were using as a glorified power strip just up and stopped working, thus removing power to various sundry items in our secondary lab which wouldn't have been a big deal but one of those items was a switch, so sidious and vader (and casper for that matter) disappeared from the network for a short while there. Nobody seemed to notice. In the afternoon Jeff and I plotted some physical server moves for tomorrow's outage. We'll see how much we get done - and as always we take small steps with these big projects.

Various cuda-related items were discussed in our server meeting today. A bug that was causing the triplet overflows was found, and the blue screen of death issue with slower nVidia boards is getting a workaround. New client and application releases in the near future should clear some of this up.

Back to work - which means plotting lots of radar data for me.

- Matt

-- BOINC/SETI@home network/web/science/development person
-- "Any idiot can have a good idea. What is hard is to do it." - Jeanne-Claude
ID: 852788 · Report as offensive
Profile Borgholio
Avatar

Send message
Joined: 2 Aug 99
Posts: 654
Credit: 18,623,738
RAC: 45
United States
Message 852789 - Posted: 13 Jan 2009, 0:04:50 UTC - in response to Message 852788.  

Question, is the "triplet overflow" bug you mention the same as the problem with VLAR workunits crashing CUDA and possibly the video driver too?
You will be assimilated...bunghole!

ID: 852789 · Report as offensive
Profile Dr. C.E.T.I.
Avatar

Send message
Joined: 29 Feb 00
Posts: 16019
Credit: 794,685
RAC: 0
United States
Message 852791 - Posted: 13 Jan 2009, 0:09:31 UTC


. . . Thanks to All of You @ Berkeley - Accolades to Each for the Hard Work

Thanks for the Updates Matt . . .


BOINC Wiki . . .

Science Status Page . . .
ID: 852791 · Report as offensive
Richard Haselgrove Project Donor
Volunteer tester

Send message
Joined: 4 Jul 99
Posts: 14644
Credit: 200,643,578
RAC: 874
United Kingdom
Message 852798 - Posted: 13 Jan 2009, 0:27:23 UTC - in response to Message 852789.  

Question, is the "triplet overflow" bug you mention the same as the problem with VLAR workunits crashing CUDA and possibly the video driver too?

No, they are two separate bugs - but Matt's post suggests that both are being addressed.
ID: 852798 · Report as offensive
Profile Borgholio
Avatar

Send message
Joined: 2 Aug 99
Posts: 654
Credit: 18,623,738
RAC: 45
United States
Message 852799 - Posted: 13 Jan 2009, 0:28:55 UTC - in response to Message 852798.  

I thought that the VLAR bug affected all Nvidia cards regardless of the speed of the chip?
You will be assimilated...bunghole!

ID: 852799 · Report as offensive
Eric Korpela Project Donor
Volunteer moderator
Project administrator
Project developer
Project scientist
Avatar

Send message
Joined: 3 Apr 99
Posts: 1382
Credit: 54,506,847
RAC: 60
United States
Message 852806 - Posted: 13 Jan 2009, 0:40:52 UTC - in response to Message 852798.  

Definitely two different bugs. New app is going into beta shortly.

Eric
@SETIEric@qoto.org (Mastodon)

ID: 852806 · Report as offensive
Profile Borgholio
Avatar

Send message
Joined: 2 Aug 99
Posts: 654
Credit: 18,623,738
RAC: 45
United States
Message 852811 - Posted: 13 Jan 2009, 0:44:39 UTC - in response to Message 852806.  

So the VLAR bug is going to be looked at after this next release?
You will be assimilated...bunghole!

ID: 852811 · Report as offensive
Profile Geek@Play
Volunteer tester
Avatar

Send message
Joined: 31 Jul 01
Posts: 2467
Credit: 86,146,931
RAC: 0
United States
Message 852891 - Posted: 13 Jan 2009, 3:44:35 UTC

Oh........I get it!!!

Blanding, Utah of course!!!

Boinc....Boinc....Boinc....Boinc....
ID: 852891 · Report as offensive

Message boards : Technical News : Blanding (Jan 12 2009)


 
©2024 University of California
 
SETI@home and Astropulse are funded by grants from the National Science Foundation, NASA, and donations from SETI@home volunteers. AstroPulse is funded in part by the NSF through grant AST-0307956.