Message boards :
Number crunching :
Turn on Pending credit!!
Message board moderation
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Eldonia Send message Joined: 27 Apr 03 Posts: 25 Credit: 451,098 RAC: 0 |
I am not a complainer but Im going to complain atm. I hone;stly dont like how you have to crunch these WU's taking 3 people to get credit.. but thats how it sgoing to work so whatever =/ But I have crunched atleast 35+ WUs the past couple of days and have not recieved one single credit for it.. I'd just like fo rpending credit to be turned on so I know what i'll 'Eventually' be getting :( <img> <img> |
The Gas Giant Send message Joined: 22 Nov 01 Posts: 1904 Credit: 2,646,654 RAC: 0 |
> I am not a complainer but Im going to complain atm. I hone;stly dont like how > you have to crunch these WU's taking 3 people to get credit.. but thats how it > sgoing to work so whatever =/ > > But I have crunched atleast 35+ WUs the past couple of days and have not > recieved one single credit for it.. I'd just like fo rpending credit to be > turned on so I know what i'll 'Eventually' be getting :( Absolutely! Come on Berkeley this is meant to be a feature that yourselves have pushed....I know this will increase the server load, but if people do not feel they are getting a "fair deal" with credit then we may as well just go back to the 1wu for 1 credit system. Happy crunching (but only really happy if I knew I wasn't getting screwed for credit)! Paul (S@H1 8000+wu's) BETA |
Jaaku Send message Joined: 29 Oct 02 Posts: 494 Credit: 346,224 RAC: 0 |
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STE\/E Send message Joined: 29 Mar 03 Posts: 1137 Credit: 5,334,063 RAC: 0 |
The Pending Credits & Results Features are probably something that they are not to eager to turn back on, because I feel it will open up a whole new can of worms once a lot of people see how bad they have been screwed on a lot of their WU's that they turned in...IMO I haven't run any short WU's in quite a while yet I still see credit increases like .50 when I update the Client, when I see that I know I'm getting the Royal End of the Shaft. It's not really appealing to run this Project for 8 hr's on a slower PC to only see a .50 Granted Credit for that amount of hr's for the WU... |
Dr Leo Lion Send message Joined: 23 May 03 Posts: 14 Credit: 14,428,431 RAC: 0 |
I agree. However, I can see the progress of this thread already. Next person will be "it's for the science" -----> "Stop complaining" ----> "If you don't like it leave" ----> the end of thread. |
STE\/E Send message Joined: 29 Mar 03 Posts: 1137 Credit: 5,334,063 RAC: 0 |
Well they can say all that but I think they know me by now & that I'm not going to listen to them anyway. I say what I have to say and if they don't like it then they can take a hike...To put it nicely... ;) |
Papa Zito Send message Joined: 7 Feb 03 Posts: 257 Credit: 624,881 RAC: 0 |
> I am not a complainer but Im going to complain atm. I hone;stly dont like how > you have to crunch these WU's taking 3 people to get credit.. but thats how it > sgoing to work so whatever =/ > > But I have crunched atleast 35+ WUs the past couple of days and have not > recieved one single credit for it.. I'd just like fo rpending credit to be > turned on so I know what i'll 'Eventually' be getting :( > <img> > <img> First of all, this: "I am not a complainer but Im going to complain atm." is hilarious. Secondly, solving things like "BOINC destroyed my Win98 machine!" is far more important than "OMG must c my credzzorz LOLolol!!11oneone." Please remember priorities. ------------------------------------ The game High/Low is played by tossing two nuclear warheads into the air. The one whose bomb explodes higher wins. This game is usually played by people of low intelligence, hence the name High/Low. |
STE\/E Send message Joined: 29 Mar 03 Posts: 1137 Credit: 5,334,063 RAC: 0 |
Secondly, solving things like "BOINC destroyed my Win98 machine!" is far more important than "OMG must c my credzzorz LOLolol!!11oneone." Please remember priorities. ========= Your wrong there PaPa, the Pending Credits & Results Features are just as important as somebody's Win98 Machine being destroyed, as far as I'm concerned the Win98 Machines need to be destroyed if their living that far back in the cave yet... Those Features are available at any of the other Projects and theres a lot less complaining about the Credit System also. If your continually getting screwed on the credits & have no way of knowing it then your PC might as well be destroyed for all the good it's doing you... The only reason these Projects stay alive is because of the Credits, take the Credits away & there would not be enough people left to run them to make it worth while to continue the Projects & the Project Directors know that or there wouldn't be any reason for them to have Credits...IMO |
Honie Send message Joined: 22 Jan 04 Posts: 141 Credit: 29,681,066 RAC: 0 |
> Secondly, solving things like "BOINC destroyed my Win98 machine!" is far more > important than "OMG must c my credzzorz LOLolol!!11oneone." Please remember > priorities. I think the pending feature it's not more than a single SQL-Phrase. It couldn't be last that long to write a simple query without any overload, so we can see how the status is. I'm mean "select * from table where ..." is not the way they should do if they are working with BLOBs, but just select the important columns shouldn't be so difficult. |
[HWU] GHz & CO. - BOINC.Italy Send message Joined: 1 Jul 02 Posts: 139 Credit: 1,466,611 RAC: 0 |
> > Secondly, solving things like "BOINC destroyed my Win98 machine!" is far > more > > important than "OMG must c my credzzorz LOLolol!!11oneone." Please > remember > > priorities. > > I think the pending feature it's not more than a single SQL-Phrase. > It couldn't be last that long to write a simple query without any overload, > so we can see how the status is. > > I'm mean "select * from table where ..." is not the way they should do if they > are working with BLOBs, but just select the important columns shouldn't be so > difficult. > I want to see that it's easy or not, or it can overload the server o not, but if it's possible it's sufficent only to show the number of total pending credit. In this mode it's easy to monitor our credit flow and crunch more happy ;) <p>GHz Hardware Upgrade - Seti@home |
Paul D. Buck Send message Joined: 19 Jul 00 Posts: 3898 Credit: 1,158,042 RAC: 0 |
If you go to my glossary and look at the SQL definitions I show a couple statements that cause various loads on the database. In the case of one statement, it does not look that bad but it took 4 plus hours to run. Even with a precise statement pulling only the one column out for the pending credit page, the query still requires a full table scan of the credit table. The most effective work around to avoid that would require a change to the tranistioner code to keep a running total in the user table that would get updated each time that credit was requested and when it was granted. Unfortunately, major changes to the transitioner may not be to our benefit, and the second mechanism would potentionally require a massive query to get us to the point where the query could begin to do the bookeeping. The suggestion of the avatars reflecting on the speed of the system is invalid in that the avatars are not any additional load on the database where we have performance limitations. So, avatars can be added easily, pending credit cannot. <p> For BOINC Documentaion: Click Me! |
PT Send message Joined: 19 May 99 Posts: 231 Credit: 902,910 RAC: 0 |
> > But I have crunched atleast 35+ WUs the past couple of days and have not > recieved one single credit for it.. I'd just like fo rpending credit to be > turned on so I know what i'll 'Eventually' be getting :( Yes please, turn those features on! If I can look at my profile and see that there are changes then I know that my computer are alive when I'm at office. And if they're not. Yes - then I know! Silly ah! But knowing is better then not knowing! If I hade six hours to chop down a tree, I'd spend the first four sharpening the axe. |
Jaaku Send message Joined: 29 Oct 02 Posts: 494 Credit: 346,224 RAC: 0 |
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Cryz Send message Joined: 22 Feb 02 Posts: 46 Credit: 9,737 RAC: 0 |
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Papa Zito Send message Joined: 7 Feb 03 Posts: 257 Credit: 624,881 RAC: 0 |
> The only reason these Projects stay alive is because of the Credits, take the > Credits away & there would not be enough people left to run them to make > it worth while to continue the Projects & the Project Directors know that > or there wouldn't be any reason for them to have Credits...IMO > > That's ridiculous. This project didn't give out credits for weeks and it's doing just fine. ------------------------------------ The game High/Low is played by tossing two nuclear warheads into the air. The one whose bomb explodes higher wins. This game is usually played by people of low intelligence, hence the name High/Low. |
STE\/E Send message Joined: 29 Mar 03 Posts: 1137 Credit: 5,334,063 RAC: 0 |
That's ridiculous. This project didn't give out credits for weeks and it's doing just fine. ========== Thats because everybody knew eventually the Credits would start to come again. But I can assure you if it was posted by the developers that there would be no more Credits you would see a mass exodus to either projects that gave Credits or if none of the Projects gave Credit then a lot of people would just stop running the Projects all together. I've personally read articles that from the early inception of the Seti Classic and now BOINC that the Developers realized that a Credit System would be needed to attract enough people to the different Projects. So it's not really ridiculous... Why do you think so many not getting any Credit Threads are started & people saying there leaving the Project because of a lack of Credits, it's sure isn't because of the Science I can guarantee you that...IMO |
Andrew Johnson Send message Joined: 26 Nov 99 Posts: 1 Credit: 2,161 RAC: 0 |
> > Those Features are available at any of the other Projects and theres a lot > less complaining about the Credit System also. If your continually getting > screwed on the credits & have no way of knowing it then your PC might as > well be destroyed for all the good it's doing you... > Well I've just decided to change from doing the Classic Seti, found that most of the WU don't come with me, and it doesn't look too rosy in here. Time to get the bicycle out Seti. I'll finish what I've downloaded and then I'm off! |
Bruno G. Olsen & ESEA @ greenholt Send message Joined: 15 May 99 Posts: 875 Credit: 4,386,984 RAC: 0 |
Why do I get this idea that I've read all this before? (thanks to Paul D. Buck for one of the few posts that has and makes sence) S@h Berkeley's Staff Friends Club © |
Paul D. Buck Send message Joined: 19 Jul 00 Posts: 3898 Credit: 1,158,042 RAC: 0 |
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Papa Zito Send message Joined: 7 Feb 03 Posts: 257 Credit: 624,881 RAC: 0 |
> Thats because everybody knew eventually the Credits would start to come again. > But I can assure you if it was posted by the developers that there would be no > more Credits you would see a mass exodus to either projects that gave Credits > or if none of the Projects gave Credit then a lot of people would just stop > running the Projects all together. > > I've personally read articles that from the early inception of the Seti > Classic and now BOINC that the Developers realized that a Credit System would > be needed to attract enough people to the different Projects. So it's not > really ridiculous... > > Why do you think so many not getting any Credit Threads are started & > people saying there leaving the Project because of a lack of Credits, it's > sure isn't because of the Science I can guarantee you that...IMO > Just like everybody knows that the pending credit feature will be turned on again. Eventually. But, like I said before, it's not a priority. It doesn't make sense to repaint the boat while it's sinking. Let's patch the holes first before we start looking at the cosmetic stuff. ------------------------------------ The game High/Low is played by tossing two nuclear warheads into the air. The one whose bomb explodes higher wins. This game is usually played by people of low intelligence, hence the name High/Low. |
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