GPU crunching

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citroja

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Message 519652 - Posted: 19 Feb 2007, 2:58:25 UTC

I got the same thing today...though it was the first time I had looked at the site in a few weeks so I don't know how long it has been going on.

-citroja
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Message 520398 - Posted: 20 Feb 2007, 14:31:19 UTC
Last modified: 20 Feb 2007, 14:35:46 UTC

well I know I'm interested in that and will get right on the testing there :D. Have an 8800 GTX

Edit: Nevermind. The link is currently down...
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Message 527480 - Posted: 7 Mar 2007, 3:47:48 UTC - in response to Message 518848.  
Last modified: 7 Mar 2007, 3:49:03 UTC


Here are some news around?
When we can crunch with our graphic- cards? :-)


There are people working on the issue right now, the problem is that the software would need to be fairly specific to a particular card. So just any card will not work.



my -0.0.1 version is running on 6600 with nagas GPUFFT and some routines in rapidmind enviroment (power spectrum) now i am working on trig calcs ...

this runtime may running on all cards where run a GLSL language ....

stay tuned and be patient

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Message 527558 - Posted: 7 Mar 2007, 9:15:44 UTC
Last modified: 7 Mar 2007, 9:36:16 UTC

keep it up guys this sounds cool!
i have a NVIDIA GeForce Go 6800 on PCI on my laptop....not sure if it will ever work with mine but sounds like a cool deal!
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Message 530406 - Posted: 12 Mar 2007, 16:48:27 UTC - in response to Message 527558.  

keep it up guys this sounds cool!
i have a NVIDIA GeForce Go 6800 on PCI on my laptop....not sure if it will ever work with mine but sounds like a cool deal!

my sis have Go 6200 and its running...

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Profile Dr. C.E.T.I.
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Message 530410 - Posted: 12 Mar 2007, 17:04:38 UTC


anybody test this one (i have):

ATI RADEON 9550 AGP 256M DDR

ENG/NA NTSC 100-437105

?
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Message 530777 - Posted: 13 Mar 2007, 10:22:28 UTC

have a 8800GTX


any updates on the GPU seti?
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Message 530855 - Posted: 13 Mar 2007, 16:06:29 UTC - in response to Message 530777.  
Last modified: 13 Mar 2007, 16:13:43 UTC


looking for harmonics in seti is kind of branchy , I ll be interested to see how this will be handled in GPUs, and the vectors need to take decision per vector. We will see.


who?
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Message 539389 - Posted: 1 Apr 2007, 7:16:10 UTC

i have doing now some experiments with AMD core math lib (aka MKL)and performance lib (aka IPP).

so now i am back in gpu edition ...

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Message 555281 - Posted: 28 Apr 2007, 7:15:58 UTC

check this : GPU crunching

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Message 555369 - Posted: 28 Apr 2007, 12:17:13 UTC - in response to Message 555281.  

check this : GPU crunching

Anyone working on this since:

Re: GPU crunching question
« Reply #14 on: 13 Feb 2007, 05:44:02 pm »


?


Happy crunchin',
Martin

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Message 555382 - Posted: 28 Apr 2007, 13:07:02 UTC - in response to Message 555369.  

check this : GPU crunching

Anyone working on this since:

Re: GPU crunching question
« Reply #14 on: 13 Feb 2007, 05:44:02 pm »


?


Happy crunchin',
Martin


Yup, Devaster is still working on it :)
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Message 555484 - Posted: 28 Apr 2007, 16:02:14 UTC - in response to Message 555382.  
Last modified: 28 Apr 2007, 16:04:21 UTC

check this : GPU crunching

Anyone working on this since:

Re: GPU crunching question
« Reply #14 on: 13 Feb 2007, 05:44:02 pm »


?


Happy crunchin',
Martin


Yup, Devaster is still working on it :)

for info its me LOL


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Message 555561 - Posted: 28 Apr 2007, 19:59:27 UTC - in response to Message 530410.  


anybody test this one (i have):

ATI RADEON 9550 AGP 256M DDR

ENG/NA NTSC 100-437105

?

I gots a Radeon X1300
AGP Tho.
But Im getting the X1600 PCIe x16

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Message 555931 - Posted: 29 Apr 2007, 14:43:00 UTC - in response to Message 555484.  

Yup, Devaster is still working on it :)

for info its me LOL

How you doin'?

And how far off?

How much of a rewrite is it all going to be?(!)

How 'doable' is the idea?

Happy crunchin',
Martin

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Message 572533 - Posted: 20 May 2007, 22:42:18 UTC - in response to Message 555931.  

Yup, Devaster is still working on it :)

for info its me LOL

How you doin'?

And how far off?

How much of a rewrite is it all going to be?(!)

How 'doable' is the idea?

Happy crunchin',
Martin

1. used RapidMind platform
2. for now only small technology preview (no optimizations,no exception checks)
3. not so much but hard (not time for doing that)....


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Message 612765 - Posted: 1 Aug 2007, 1:39:58 UTC - in response to Message 572533.  

1. used RapidMind platform

How's the Lunatics activity progressing?

Any chance with the new Multi-Beam data even?!

Happy cruinchin',
Martin

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Message 616289 - Posted: 8 Aug 2007, 11:24:16 UTC

for now i havent time for coding but i do what i can ...

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Message 616307 - Posted: 8 Aug 2007, 13:29:26 UTC - in response to Message 616289.  
Last modified: 8 Aug 2007, 13:30:30 UTC

for now i havent time for coding but i do what i can ...

I well sympathise!

Anyone else around to bring onboard or to help?


Also, have you seen this post on the Boinc Projects list?

...I am Black Hole Sun, administrator of the Alliance Francophone forum. I have
been invited on this mail list by David Anderson (thanks).
I am also the leader of a restricted group (4 persons) of my team working
with a private company who develops directx libraries for computation on
GPUs. OpenGL libraries are on the way too.

This company is ready to grant the use of these librairies to Boinc projects
(for free) but they can not dedicate too much time on this voluntary
project. Therefore, the mentioned "GPU Group" of the Alliance Francophone
has worked on preparing everything, from contacts with the projects to
technical and licence matters.

On our side, everything is ready to start with the test phase. We now need
to get in touch with each Boinc Project Administrator in order to start with
this new approach.

So far, only the client side should need modifications to call the libraries
and no modification seems to be required on the Boinc side. Tests will
confirm this.

If you are interested in testing these libraries, please send us an email
with your name and the project your work on to : gpu at boinc dot fr
[...]
We will give you more information about this new approach in our reply.


It might be interesting to see what library functions they offer. Just take care with what the proprietary/commercial aspects entail and whether you will just be their 'free' debug team.


Happy crunchin',
Martin

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Message boards : Number crunching : GPU crunching


 
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