Message boards :
Number crunching :
are the wus starting to take longer
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Author | Message |
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Razorirr Send message Joined: 3 Apr 99 Posts: 92 Credit: 7,414 RAC: 0 |
the work units are taking alot longer to finish they used to take 6 hours then seven then eight leveled off then started to take 12 now they take 15 hours is this happened to any one else |
Petit Soleil Send message Joined: 17 Feb 03 Posts: 1497 Credit: 70,934 RAC: 0 |
> the work units are taking alot longer to finish they used to take 6 hours then > seven then eight leveled off then started to take 12 now they take 15 hours is > this happened to any one else > Hi Roland As far as I know you are the first reporting that. No such problem here. Let me think... Looks like hardware issue to me. What is your hardware ? Did you made any change recently ? Did you check you CPU temperature ? If you have CPU cooling problem on an Intel it won't burn but the performances would decrease drasticly. Have you noticed any performance decrease on other programs like games ? I might be completely off the track but this is my first thought. Marc EDIT;;; Run the Boinc benchmarks and compare to the rusults you had before. -.-. --.- -.. -..- . - .-.-. -.- --... ...-- |
Paul D. Buck Send message Joined: 19 Jul 00 Posts: 3898 Credit: 1,158,042 RAC: 0 |
> the work units are taking alot longer to finish they used to take 6 hours then > seven then eight leveled off then started to take 12 now they take 15 hours is > this happened to any one else Just like in SETI@Home Classic, the time to process one work unit is not constant across all work units. One of the influences is the "True Angle Range" with some units causing longer processing times. In addition, the content of the work unit may have a lot of noise, spikes, Gaussians, etc. and this will also increase the processing times. |
PyroFox Send message Joined: 5 Apr 03 Posts: 155 Credit: 213,891 RAC: 0 |
I would have to agree with Petit Soleil, i've never heard/had that kind of issue before. {{Just like in SETI@Home Classic, the time to process one work unit is not constant across all work units. One of the influences is the "True Angle Range" with some units causing longer processing times. In addition, the content of the work unit may have a lot of noise, spikes, Gaussians, etc. and this will also increase the processing times}} yeah...but a 9 hour difference? It seems to me that it's happening across quite a few WU's. perhaps one of those processor integrity tests wouldn't go amiss here. |
Razorirr Send message Joined: 3 Apr 99 Posts: 92 Credit: 7,414 RAC: 0 |
I formatted the computer and updated to ver 3.22 and only loded in the nessary drivers to run the net and computer. it down loaded some predictor work but not seti work. with how the predictor said it would take i think it was just a computer virus or other screw up. thank you |
PT Send message Joined: 19 May 99 Posts: 231 Credit: 902,910 RAC: 0 |
Constantly at approx. 7 hours when I have any Wus |
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